added support for separate animations for 'main only' and 'type name' screen
[rocksndiamonds.git] / src / cartoons.c
index 2e0743646589c34105146d28404cc9c217b415c8..2e74c72b92a5683da4063eb88a88ff1fd6381775 100644 (file)
 
 #define ANIM_CLASS_BIT_TITLE_INITIAL   0
 #define ANIM_CLASS_BIT_TITLE           1
-#define ANIM_CLASS_BIT_SUBMENU         2
-#define ANIM_CLASS_BIT_MENU            3
-#define ANIM_CLASS_BIT_TOONS           4
+#define ANIM_CLASS_BIT_MAIN            2
+#define ANIM_CLASS_BIT_SUBMENU         3
+#define ANIM_CLASS_BIT_MENU            4
+#define ANIM_CLASS_BIT_TOONS           5
 
-#define NUM_ANIM_CLASSES               5
+#define NUM_ANIM_CLASSES               6
 
 #define ANIM_CLASS_NONE                        0
 #define ANIM_CLASS_TITLE_INITIAL       (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
 #define ANIM_CLASS_TITLE               (1 << ANIM_CLASS_BIT_TITLE)
+#define ANIM_CLASS_MAIN                        (1 << ANIM_CLASS_BIT_MAIN)
 #define ANIM_CLASS_SUBMENU             (1 << ANIM_CLASS_BIT_SUBMENU)
 #define ANIM_CLASS_MENU                        (1 << ANIM_CLASS_BIT_MENU)
 #define ANIM_CLASS_TOONS               (1 << ANIM_CLASS_BIT_TOONS)
 
-#define ANIM_CLASS_TOONS_MENU          (ANIM_CLASS_TOONS |     \
-                                        ANIM_CLASS_MENU)
+#define ANIM_CLASS_TOONS_MENU_MAIN     (ANIM_CLASS_TOONS |     \
+                                        ANIM_CLASS_MENU  |     \
+                                        ANIM_CLASS_MAIN)
 
 #define ANIM_CLASS_TOONS_MENU_SUBMENU  (ANIM_CLASS_TOONS |     \
                                         ANIM_CLASS_MENU  |     \
@@ -130,7 +133,8 @@ struct GameModeAnimClass
   { GAME_MODE_LEVELNR,                 ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_INFO,                    ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_SETUP,                   ANIM_CLASS_TOONS_MENU_SUBMENU   },
-  { GAME_MODE_MAIN,                    ANIM_CLASS_TOONS_MENU           },
+  { GAME_MODE_PSEUDO_MAINONLY,         ANIM_CLASS_TOONS_MENU_MAIN      },
+  { GAME_MODE_PSEUDO_TYPENAME,         ANIM_CLASS_TOONS_MENU_MAIN      },
   { GAME_MODE_SCORES,                  ANIM_CLASS_TOONS                },
 
   { -1,                                        -1                              }
@@ -144,6 +148,7 @@ struct AnimClassGameMode
 {
   { ANIM_CLASS_BIT_TITLE_INITIAL,      GAME_MODE_TITLE_INITIAL         },
   { ANIM_CLASS_BIT_TITLE,              GAME_MODE_TITLE                 },
+  { ANIM_CLASS_BIT_MAIN,               GAME_MODE_MAIN                  },
   { ANIM_CLASS_BIT_SUBMENU,            GAME_MODE_PSEUDO_SUBMENU        },
   { ANIM_CLASS_BIT_MENU,               GAME_MODE_PSEUDO_MENU           },
   { ANIM_CLASS_BIT_TOONS,              GAME_MODE_PSEUDO_TOONS          },
@@ -306,12 +311,14 @@ static void InitToonControls()
   for (i = 0; i < num_toons; i++)
   {
     struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+    int sound = SND_UNDEFINED;
     int graphic = IMG_TOON_1 + i;
     int control = graphic;
 
     part->nr = part_nr;
     part->anim_nr = anim_nr;
     part->mode_nr = mode_nr;
+    part->sound = sound;
     part->graphic = graphic;
     part->graphic_info = graphic_info[graphic];
     part->control_info = graphic_info[control];