if (game_status != GAME_MODE_PLAYING)
return;
+#if 1
+ BlitScreenToBitmap(backbuffer);
+#else
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
BlitScreenToBitmap_EM(backbuffer);
BlitBitmap(fieldbuffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
+#endif
}
boolean ToonNeedsRedraw()