{
int xx,yy;
- drawto_field = backbuffer;
+ SetDrawtoField(DRAW_BACKBUFFER);
for(xx=0;xx<SCR_FIELDX;xx++)
for(yy=0;yy<SCR_FIELDY;yy++)
DrawScreenField(xx,yy);
DrawPlayerField();
- drawto_field = window;
+ SetDrawtoField(DRAW_DIRECT);
}
+ if (soft_scrolling_on && game_status==PLAYING)
+ XCopyArea(display,fieldbuffer,backbuffer,gc,
+ FX,FY, SXSIZE,SYSIZE,
+ SX,SY);
+
return;
break;
case ANIM_CONTINUE:
break;
case ANIM_STOP:
- redraw_mask |= REDRAW_FIELD;
+ redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
/* Redraw background even when in direct drawing mode */
draw_mode = direct_draw_on;