static void HandleAnimation(int);
static boolean AnimateToon(int, boolean);
-static void DrawAnim(Bitmap, GC, int, int, int, int, int, int, int, int);
+static void DrawAnim(Bitmap *, GC, int, int, int, int, int, int, int, int);
struct AnimInfo
{
};
struct AnimInfo *anim = &toon[toon_nr];
int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
- Bitmap anim_bitmap = pix[anim_bitmap_nr];
+ Bitmap *anim_bitmap = pix[anim_bitmap_nr];
GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc;
if (restart)
return(FALSE);
}
-void DrawAnim(Bitmap toon_bitmap, GC toon_clip_gc,
+void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
int src_x, int src_y, int width, int height,
int dest_x, int dest_y, int pad_x, int pad_y)
{