REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
GAME_FRAME_DELAY);
}
+
+void DrawGlobalAnim()
+{
+}
+
+void InitAnimation()
+{
+ HandleAnimation(ANIM_START);
+}
+
+void StopAnimation()
+{
+ HandleAnimation(ANIM_STOP);
+}
+
+void DoAnimation()
+{
+ HandleAnimation(ANIM_CONTINUE);
+}