#define NUM_GLOBAL_ANIM_PARTS_AND_TOONS MAX(NUM_GLOBAL_ANIM_PARTS_ALL, \
NUM_GLOBAL_TOON_PARTS)
-#define ANIM_CLASS_BIT_MENU 0
-#define ANIM_CLASS_BIT_TOONS 1
+#define ANIM_CLASS_BIT_SUBMENU 0
+#define ANIM_CLASS_BIT_MENU 1
+#define ANIM_CLASS_BIT_TOONS 2
-#define NUM_ANIM_CLASSES 2
+#define NUM_ANIM_CLASSES 3
#define ANIM_CLASS_NONE 0
+#define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU)
#define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU)
#define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS)
int class;
} game_mode_anim_classes_list[] =
{
- { GAME_MODE_MAIN, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
- { GAME_MODE_LEVELS, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
- { GAME_MODE_LEVELNR, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
- { GAME_MODE_INFO, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
- { GAME_MODE_SETUP, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
- { GAME_MODE_SCORES, ANIM_CLASS_TOONS },
-
- { -1, -1 }
+ { GAME_MODE_LEVELS, ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
+ { GAME_MODE_LEVELNR,ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
+ { GAME_MODE_INFO, ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
+ { GAME_MODE_SETUP, ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
+ { GAME_MODE_MAIN, ANIM_CLASS_TOONS | ANIM_CLASS_MENU },
+ { GAME_MODE_SCORES, ANIM_CLASS_TOONS },
+
+ { -1, -1 }
};
struct AnimClassGameMode
int game_mode;
} anim_class_game_modes_list[] =
{
- { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU },
- { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS },
+ { ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU },
+ { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU },
+ { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS },
- { -1, -1 }
+ { -1, -1 }
};
/* forward declaration for internal use */