toons[i].anim_delay = 1; /* no delay between frames */
toons[i].start_frame = 0; /* always start with first */
}
-
- toons[i].move_delay *= GAME_FRAME_DELAY;
}
InitToonScreen(bitmap_db_door,
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
toons, NUM_TOONS,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ GAME_FRAME_DELAY);
}