printf("::: DoAnimation [%d, %d]\n", anim_sync_frame, Counter());
#endif
-#if 1
- WaitUntilDelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value);
+ // global animations now synchronized with frame delay of screen update
anim_sync_frame++;
-#else
- if (DelayReached(&anim_sync_frame_delay, anim_sync_frame_delay_value))
- anim_sync_frame++;
-#endif
for (i = 0; i < NUM_GAME_MODES; i++)
HandleGlobalAnim(ANIM_CONTINUE, i);