rnd-19981112-1
[rocksndiamonds.git] / src / buttons.h
index 397aa6f9be2283ae6737c90f95a06f79e1654fd7..f6d3341fadda24c517ef6687feab6af044be93fc 100644 (file)
 #define SOUND_BUTTON_YSIZE     30
 #define SOUND_CONTROL_XPOS     5
 #define SOUND_CONTROL_YPOS     245
-#define SOUND_CONTROL_XSIZE    90
-#define SOUND_CONTROL_YSIZE     (SOUND_BUTTON_YSIZE)
+#define SOUND_CONTROL_XSIZE     (3*SOUND_BUTTON_XSIZE)
+#define SOUND_CONTROL_YSIZE     (1*SOUND_BUTTON_YSIZE)
 #define SOUND_BUTTON_MUSIC_XPOS         (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE)
 #define SOUND_BUTTON_LOOPS_XPOS         (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE)
 #define SOUND_BUTTON_SIMPLE_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE)
 #define GAME_BUTTON_YSIZE      30
 #define GAME_CONTROL_XPOS      5
 #define GAME_CONTROL_YPOS      215
-#define GAME_CONTROL_XSIZE     90
-#define GAME_CONTROL_YSIZE     (GAME_BUTTON_YSIZE)
+#define GAME_CONTROL_XSIZE     (3*GAME_BUTTON_XSIZE)
+#define GAME_CONTROL_YSIZE     (1*GAME_BUTTON_YSIZE)
 #define GAME_BUTTON_STOP_XPOS  (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE)
 #define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE)
 #define GAME_BUTTON_PLAY_XPOS  (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE)
 #define BUTTON_GAME_PAUSE      (1L<<1)
 #define BUTTON_GAME_PLAY       (1L<<2)
 
-
 /* some positions in the asking window */
 #define OK_BUTTON_XPOS         2
 #define OK_BUTTON_YPOS         250
 #define CONFIRM_BUTTON_XSIZE   96
 #define CONFIRM_BUTTON_YSIZE   OK_BUTTON_YSIZE
 
-#define ON_CHOOSE_BUTTON(x,y)  (((x)>=(DX+OK_BUTTON_XPOS) &&           \
+#define ON_YESNO_BUTTON(x,y)   (((x)>=(DX+OK_BUTTON_XPOS) &&           \
                                  (x)< (DX+OK_BUTTON_XPOS +             \
                                        OK_BUTTON_XSIZE) &&             \
                                  (y)>=(DY+OK_BUTTON_YPOS) &&           \
                                  (y)>=(DY+CONFIRM_BUTTON_YPOS) &&      \
                                  (y)< (DY+CONFIRM_BUTTON_YPOS +        \
                                        CONFIRM_BUTTON_YSIZE)))
-#define CHOOSE_BUTTON(x)       (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
+#define YESNO_BUTTON(x)                (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
 
 /* values for asking control */
 #define BUTTON_OK              (1L<<0)
 #define BUTTON_NO              (1L<<1)
 #define BUTTON_CONFIRM         (1L<<2)
 
+/* some positions in the choose player window */
+
+#define PLAYER_BUTTON_XSIZE    30
+#define PLAYER_BUTTON_YSIZE    30
+#define PLAYER_BUTTON_GFX_XPOS 5
+#define PLAYER_BUTTON_GFX_YPOS (215-30)
+#define PLAYER_CONTROL_XPOS    (5 + PLAYER_BUTTON_XSIZE/2)
+#define PLAYER_CONTROL_YPOS    (215 - PLAYER_BUTTON_YSIZE/2)
+#define PLAYER_CONTROL_XSIZE   (2*PLAYER_BUTTON_XSIZE)
+#define PLAYER_CONTROL_YSIZE   (2*PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_1_XPOS   (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_2_XPOS   (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_3_XPOS   (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_4_XPOS   (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_1_YPOS   (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_2_YPOS   (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_3_YPOS   (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_4_YPOS   (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
+
+#define ON_PLAYER_BUTTON(x,y)  ((x)>=(DX+PLAYER_CONTROL_XPOS) &&       \
+                                (x)< (DX+PLAYER_CONTROL_XPOS +         \
+                                      PLAYER_CONTROL_XSIZE) &&         \
+                                (y)>=(DY+PLAYER_CONTROL_YPOS) &&       \
+                                (y)< (DY+PLAYER_CONTROL_YPOS +         \
+                                      PLAYER_CONTROL_YSIZE))
+#define PLAYER_BUTTON(x,y)     ((((x)-(DX+PLAYER_CONTROL_XPOS)) /      \
+                                 PLAYER_BUTTON_XSIZE) + 2 *            \
+                                (((y)-(DY+PLAYER_CONTROL_YPOS)) /      \
+                                 PLAYER_BUTTON_YSIZE))
+
+/* values for choose player control */
+#define BUTTON_PLAYER_1                (1L<<10)
+#define BUTTON_PLAYER_2                (1L<<11)
+#define BUTTON_PLAYER_3                (1L<<12)
+#define BUTTON_PLAYER_4                (1L<<13)
+
 
 /* some positions in the editor control window */
 #define ED_BUTTON_EUP_XPOS     35
 #define ED_BUTTON_ELEM         2
 
 
+/* for DrawPlayerButton() */
+
+#define DB_INIT                        0
+#define DB_NORMAL              1
+
 void DrawVideoDisplay(unsigned long, unsigned long);
 void DrawCompleteVideoDisplay(void);
 void DrawSoundDisplay(unsigned long);
 void DrawGameButton(unsigned long);
-void DrawChooseButton(unsigned long);
-void DrawConfirmButton(unsigned long);
+void DrawYesNoButton(unsigned long, int);
+void DrawConfirmButton(unsigned long, int);
+void DrawPlayerButton(unsigned long, int);
 void DrawEditButton(unsigned long state);
 void DrawCtrlButton(unsigned long state);
 void DrawElemButton(int, int);
@@ -510,8 +551,9 @@ void DrawCountButton(int, int);
 int CheckVideoButtons(int, int, int);
 int CheckSoundButtons(int, int, int);
 int CheckGameButtons(int, int, int);
-int CheckChooseButtons(int, int, int);
+int CheckYesNoButtons(int, int, int);
 int CheckConfirmButton(int, int, int);
+int CheckPlayerButtons(int, int, int);
 int CheckEditButtons(int, int, int);
 int CheckCtrlButtons(int, int, int);
 int CheckElemButtons(int, int, int);