#define GD_TYPE_NORMAL_BUTTON (1 << 0)
#define GD_TYPE_RADIO_BUTTON (1 << 1)
#define GD_TYPE_DRAWING_AREA (1 << 2)
-#define GD_TYPE_TEXTINPUT (1 << 3)
-#define GD_TYPE_TEXTOUTPUT (1 << 4)
-#define GD_TYPE_NUMBERINPUT (1 << 5)
-#define GD_TYPE_NUMBEROUTPUT (1 << 6)
-#define GD_TYPE_SCROLLBAR_VERTICAL (1 << 7)
-#define GD_TYPE_SCROLLBAR_HORIZONTAL (1 << 8)
+#define GD_TYPE_TEXTINPUT_ALPHANUMERIC (1 << 3)
+#define GD_TYPE_TEXTINPUT_NUMERIC (1 << 4)
+#define GD_TYPE_SCROLLBAR_VERTICAL (1 << 5)
+#define GD_TYPE_SCROLLBAR_HORIZONTAL (1 << 6)
#define GD_TYPE_BUTTON (GD_TYPE_NORMAL_BUTTON | \
GD_TYPE_RADIO_BUTTON)
#define GD_TYPE_SCROLLBAR (GD_TYPE_SCROLLBAR_VERTICAL | \
GD_TYPE_SCROLLBAR_HORIZONTAL)
+#define GD_TYPE_TEXTINPUT (GD_TYPE_TEXTINPUT_ALPHANUMERIC | \
+ GD_TYPE_TEXTINPUT_NUMERIC)
/* gadget events */
#define GD_EVENT_PRESSED (1 << 0)
struct GadgetTextInput
{
char value[MAX_GADGET_TEXTSIZE]; /* text string in input field */
+ int number_value; /* integer value, if numeric */
+ int number_min; /* minimal allowed numeric value */
+ int number_max; /* maximal allowed numeric value */
int size; /* maximal size of input text */
int cursor_position; /* actual cursor position */
};
int radio_nr; /* number of radio button series */
boolean radio_pressed; /* radio button state */
boolean mapped; /* gadget is active */
- long number_value;
struct GadgetDesign design[2]; /* 0: normal; 1: pressed */
struct GadgetDesign alt_design[2]; /* alternative design */
int design_border; /* border size of gadget decoration */
void ClickOnGadget(struct GadgetInfo *);
void AdjustScrollbar(struct GadgetInfo *, int, int);
+void ModifyTextInputTextValue(struct GadgetInfo *, char *);
+void ModifyTextInputNumberValue(struct GadgetInfo *, int);
void MapGadget(struct GadgetInfo *);
void UnmapGadget(struct GadgetInfo *);