{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int video_button[5] =
{
VIDEO_PRESS_EJECT_ON,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int sound_state[3];
- sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
- sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
- sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on);
+ sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music_on);
+ sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops_on);
+ sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple_on);
if (button)
{
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int game_state[3] =
{
BUTTON_GAME_STOP,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int yesno_button[5] =
{
BUTTON_OK,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int player_state[4] =
{
BUTTON_PLAYER_1,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int edit_button[6] =
{
ED_BUTTON_CTRL,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int ctrl_button[4] =
{
ED_BUTTON_EDIT,
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{