rnd-19981017-1
[rocksndiamonds.git] / src / buttons.c
index 8077b03acac3894276596da2452a47812cf88e59..de63c630fe8f7cc15bc48cf848763487a0dbc7af 100644 (file)
@@ -222,34 +222,119 @@ void DrawGameButton(unsigned long state)
   redraw_mask |= REDRAW_DOOR_1;
 }
 
-void DrawChooseButton(unsigned long state)
+void DrawYesNoButton(unsigned long state, int mode)
 {
-  int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
+  Drawable dest_drawto;
+  int dest_xoffset, dest_yoffset;
+  int xpos, cx = DOOR_GFX_PAGEX4;
+
+  if (mode == DB_INIT)
+  {
+    dest_drawto = pix[PIX_DB_DOOR];
+    dest_xoffset = DOOR_GFX_PAGEX1;
+    dest_yoffset = 0;
+  }
+  else
+  {
+    dest_drawto = drawto;
+    dest_xoffset = DX;
+    dest_yoffset = DY;
+  }
 
-  pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
+  xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
 
   if (state & BUTTON_PRESSED)
     cx = DOOR_GFX_PAGEX3;
 
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + pos,cy + OK_BUTTON_GFX_YPOS,
-           OK_BUTTON_XSIZE,OK_BUTTON_YSIZE,
-           DX + pos,DY + OK_BUTTON_YPOS);
+  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+           cx + xpos, OK_BUTTON_GFX_YPOS,
+           OK_BUTTON_XSIZE, OK_BUTTON_YSIZE,
+           dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS);
+
+  redraw_mask |= REDRAW_DOOR_1;
+}
+
+void DrawConfirmButton(unsigned long state, int mode)
+{
+  Drawable dest_drawto;
+  int dest_xoffset, dest_yoffset;
+  int cx = DOOR_GFX_PAGEX4;
+
+  if (mode == DB_INIT)
+  {
+    dest_drawto = pix[PIX_DB_DOOR];
+    dest_xoffset = DOOR_GFX_PAGEX1;
+    dest_yoffset = 0;
+  }
+  else
+  {
+    dest_drawto = drawto;
+    dest_xoffset = DX;
+    dest_yoffset = DY;
+  }
+
+  if (state & BUTTON_PRESSED)
+    cx = DOOR_GFX_PAGEX3;
+
+  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+           cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS,
+           CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE,
+           dest_xoffset + CONFIRM_BUTTON_XPOS,
+           dest_yoffset + CONFIRM_BUTTON_YPOS);
 
   redraw_mask |= REDRAW_DOOR_1;
 }
 
-void DrawConfirmButton(unsigned long state)
+void DrawPlayerButton(unsigned long state, int mode)
 {
+  Drawable dest_drawto;
+  int dest_xoffset, dest_yoffset;
+  int graphic;
+  int graphic_offset = (PLAYER_BUTTON_XSIZE - TILEX/2)/2;
+  int xpos, ypos;
   int cx = DOOR_GFX_PAGEX4, cy = 0;
 
+  if (mode == DB_INIT)
+  {
+    dest_drawto = pix[PIX_DB_DOOR];
+    dest_xoffset = DOOR_GFX_PAGEX1;
+    dest_yoffset = 0;
+  }
+  else
+  {
+    dest_drawto = drawto;
+    dest_xoffset = DX;
+    dest_yoffset = DY;
+  }
+
+  if (state & BUTTON_PLAYER_1)
+    graphic = GFX_SPIELER1;
+  else if (state & BUTTON_PLAYER_2)
+    graphic = GFX_SPIELER2;
+  else if (state & BUTTON_PLAYER_3)
+    graphic = GFX_SPIELER3;
+  else if (state & BUTTON_PLAYER_4)
+    graphic = GFX_SPIELER4;
+
+  xpos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_3 ?
+         PLAYER_BUTTON_1_XPOS : PLAYER_BUTTON_2_XPOS);
+  ypos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_2 ?
+         PLAYER_BUTTON_1_YPOS : PLAYER_BUTTON_3_YPOS);
+
   if (state & BUTTON_PRESSED)
+  {
     cx = DOOR_GFX_PAGEX3;
+    graphic_offset += 1;
+  }
 
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS,
-           CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE,
-           DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS);
+  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+           cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS,
+           PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE,
+           dest_xoffset + xpos, dest_yoffset + ypos);
+  DrawMiniGraphicExt(dest_drawto,gc,
+                    dest_xoffset + xpos + graphic_offset,
+                    dest_yoffset + ypos + graphic_offset,
+                    graphic);
 
   redraw_mask |= REDRAW_DOOR_1;
 }
@@ -450,7 +535,7 @@ int CheckVideoButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   static int video_button[5] =
   {
     VIDEO_PRESS_EJECT_ON,
@@ -510,12 +595,12 @@ int CheckSoundButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   int sound_state[3];
 
-  sound_state[0] = BUTTON_SOUND_MUSIC  | (BUTTON_ON * sound_music_on);
-  sound_state[1] = BUTTON_SOUND_LOOPS  | (BUTTON_ON * sound_loops_on);
-  sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on);
+  sound_state[0] = BUTTON_SOUND_MUSIC  | (BUTTON_ON * setup.sound_music_on);
+  sound_state[1] = BUTTON_SOUND_LOOPS  | (BUTTON_ON * setup.sound_loops_on);
+  sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple_on);
 
   if (button)
   {
@@ -567,7 +652,7 @@ int CheckGameButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   int game_state[3] =
   {
     BUTTON_GAME_STOP,
@@ -621,12 +706,12 @@ int CheckGameButtons(int mx, int my, int button)
   return(return_code);
 }
 
-int CheckChooseButtons(int mx, int my, int button)
+int CheckYesNoButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int choose_button[5] =
+  static boolean pressed = FALSE;
+  static int yesno_button[5] =
   {
     BUTTON_OK,
     BUTTON_NO
@@ -636,33 +721,33 @@ int CheckChooseButtons(int mx, int my, int button)
   {
     if (!motion_status)                /* Maustaste neu gedrückt */
     {
-      if (ON_CHOOSE_BUTTON(mx,my))
+      if (ON_YESNO_BUTTON(mx,my))
       {
-       choice = CHOOSE_BUTTON(mx);
+       choice = YESNO_BUTTON(mx);
        pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
+       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
       }
     }
     else                       /* Mausbewegung bei gedrückter Maustaste */
     {
-      if ((!ON_CHOOSE_BUTTON(mx,my) || CHOOSE_BUTTON(mx)!=choice) &&
+      if ((!ON_YESNO_BUTTON(mx,my) || YESNO_BUTTON(mx)!=choice) &&
          choice>=0 && pressed)
       {
        pressed = FALSE;
-       DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
+       DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
       }
-      else if (ON_CHOOSE_BUTTON(mx,my) &&CHOOSE_BUTTON(mx)==choice && !pressed)
+      else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
       {
        pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
+       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
       }
     }
   }
   else                         /* Maustaste wieder losgelassen */
   {
-    if (ON_CHOOSE_BUTTON(mx,my) && CHOOSE_BUTTON(mx)==choice && pressed)
+    if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed)
     {
-      DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
+      DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
       return_code = choice+1;
       choice = -1;
       pressed = FALSE;
@@ -682,7 +767,7 @@ int CheckConfirmButton(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
 
   if (button)
   {
@@ -692,7 +777,7 @@ int CheckConfirmButton(int mx, int my, int button)
       {
        choice = 0;
        pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
+       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
       }
     }
     else                       /* Mausbewegung bei gedrückter Maustaste */
@@ -700,12 +785,12 @@ int CheckConfirmButton(int mx, int my, int button)
       if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
       {
        pressed = FALSE;
-       DrawConfirmButton(BUTTON_RELEASED);
+       DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
       }
       else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
       {
        pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
+       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
       }
     }
   }
@@ -713,7 +798,7 @@ int CheckConfirmButton(int mx, int my, int button)
   {
     if (ON_CONFIRM_BUTTON(mx,my) && pressed)
     {
-      DrawConfirmButton(BUTTON_RELEASED);
+      DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
       return_code = BUTTON_CONFIRM;
       choice = -1;
       pressed = FALSE;
@@ -729,13 +814,72 @@ int CheckConfirmButton(int mx, int my, int button)
   return(return_code);
 }
 
+int CheckPlayerButtons(int mx, int my, int button)
+{
+  int return_code = 0;
+  static int choice = -1;
+  static boolean pressed = FALSE;
+  int player_state[4] =
+  {
+    BUTTON_PLAYER_1,
+    BUTTON_PLAYER_2,
+    BUTTON_PLAYER_3,
+    BUTTON_PLAYER_4
+  };
+
+  if (button)
+  {
+    if (!motion_status)                /* Maustaste neu gedrückt */
+    {
+      if (ON_PLAYER_BUTTON(mx,my))
+      {
+       choice = PLAYER_BUTTON(mx,my);
+       pressed = TRUE;
+       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
+      }
+    }
+    else                       /* Mausbewegung bei gedrückter Maustaste */
+    {
+      if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) &&
+         choice>=0 && pressed)
+      {
+       pressed = FALSE;
+       DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
+      }
+      else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed)
+      {
+       pressed = TRUE;
+       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
+      }
+    }
+  }
+  else                         /* Maustaste wieder losgelassen */
+  {
+    if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed)
+    {
+      DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
+      return_code = player_state[choice];
+      choice = -1;
+      pressed = FALSE;
+    }
+    else
+    {
+      choice = -1;
+      pressed = FALSE;
+    }
+  }
+
+  BackToFront();
+  return(return_code);
+}
+
 /* several buttons in the level editor */
 
 int CheckEditButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   static int edit_button[6] =
   {
     ED_BUTTON_CTRL,
@@ -805,7 +949,7 @@ int CheckCtrlButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   static int ctrl_button[4] =
   {
     ED_BUTTON_EDIT,
@@ -864,7 +1008,7 @@ int CheckElemButtons(int mx, int my, int button)
 {
   int return_code = -1;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
 
   if (button)
   {
@@ -925,7 +1069,7 @@ int CheckCountButtons(int mx, int my, int button)
 {
   int return_code = -1;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
 
   if (button)
   {