0,0 }}
};
+ if (state & VIDEO_STATE_PBEND_OFF)
+ {
+ int cx = DOOR_GFX_PAGEX3, cy = DOOR_GFX_PAGEY2;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_REC_LABEL_XPOS,
+ cy + VIDEO_REC_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
for(i=0;i<20;i++)
{
if (state & (1<<i))
VY + VIDEO_PLAY_SYMBOL_YPOS);
}
+ if (state & VIDEO_STATE_PBEND_ON)
+ {
+ int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_PBEND_LABEL_XPOS,
+ cy + VIDEO_PBEND_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
if (state & VIDEO_STATE_DATE_ON)
{
int tag = value % 100;
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int video_button[5] =
{
VIDEO_PRESS_EJECT_ON,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int sound_state[3];
- sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
- sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
- sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on);
+ sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music);
+ sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops);
+ sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple);
if (button)
{
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int game_state[3] =
{
BUTTON_GAME_STOP,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int yesno_button[5] =
{
BUTTON_OK,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int player_state[4] =
{
BUTTON_PLAYER_1,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int edit_button[6] =
{
ED_BUTTON_CTRL,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int ctrl_button[4] =
{
ED_BUTTON_EDIT,
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{