DrawGadget(gi, TRUE, TRUE);
gi->state = GD_BUTTON_PRESSED;
gi->event.type = GD_EVENT_MOVING;
- gi->event.button = button;
if (gi->event_mask & GD_EVENT_MOVING)
gi->callback(gi);
{
gi->state = GD_BUTTON_UNPRESSED;
gi->event.type = GD_EVENT_RELEASED;
- gi->event.button = button;
DrawGadget(gi, FALSE, TRUE);
if (gi->event_mask & GD_EVENT_RELEASED)