rnd-19990109-1
[rocksndiamonds.git] / src / buttons.c
index 7b0279ee183b98f1f8bde950d5a4082839125351..bdac86700da292ff60ac2c0e7c3bb515d572cd74 100644 (file)
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  buttons.c                                               *
 ***********************************************************/
 
+#include <stdarg.h>
+
 #include "buttons.h"
 #include "tools.h"
 #include "misc.h"
 #include "editor.h"
 #include "tape.h"
 
+/* some positions in the video tape control window */
+#define VIDEO_BUTTON_EJECT_XPOS        (VIDEO_CONTROL_XPOS + 0 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_STOP_XPOS (VIDEO_CONTROL_XPOS + 1 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_PAUSE_XPOS        (VIDEO_CONTROL_XPOS + 2 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_REC_XPOS  (VIDEO_CONTROL_XPOS + 3 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_PLAY_XPOS (VIDEO_CONTROL_XPOS + 4 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_ANY_YPOS  (VIDEO_CONTROL_YPOS)
+#define VIDEO_DATE_LABEL_XPOS  (VIDEO_DISPLAY1_XPOS)
+#define VIDEO_DATE_LABEL_YPOS  (VIDEO_DISPLAY1_YPOS)
+#define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
+#define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
+#define VIDEO_DATE_XPOS                (VIDEO_DISPLAY1_XPOS+1)
+#define VIDEO_DATE_YPOS                (VIDEO_DISPLAY1_YPOS+14)
+#define VIDEO_DATE_XSIZE       (VIDEO_DISPLAY_XSIZE)
+#define VIDEO_DATE_YSIZE       16
+#define VIDEO_REC_LABEL_XPOS   (VIDEO_DISPLAY2_XPOS)
+#define VIDEO_REC_LABEL_YPOS   (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_REC_LABEL_XSIZE  20
+#define VIDEO_REC_LABEL_YSIZE  12
+#define VIDEO_REC_SYMBOL_XPOS  (VIDEO_DISPLAY2_XPOS+20)
+#define VIDEO_REC_SYMBOL_YPOS  (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_REC_SYMBOL_XSIZE 16
+#define VIDEO_REC_SYMBOL_YSIZE 16
+#define VIDEO_PLAY_LABEL_XPOS  (VIDEO_DISPLAY2_XPOS+65)
+#define VIDEO_PLAY_LABEL_YPOS  (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PLAY_LABEL_XSIZE 22
+#define VIDEO_PLAY_LABEL_YSIZE 12
+#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+52)
+#define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PLAY_SYMBOL_XSIZE        11
+#define VIDEO_PLAY_SYMBOL_YSIZE        13
+#define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
+#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS+20)
+#define VIDEO_PAUSE_LABEL_XSIZE        35
+#define VIDEO_PAUSE_LABEL_YSIZE        8
+#define VIDEO_PAUSE_SYMBOL_XPOS        (VIDEO_DISPLAY2_XPOS+35)
+#define VIDEO_PAUSE_SYMBOL_YPOS        (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PAUSE_SYMBOL_XSIZE 17
+#define VIDEO_PAUSE_SYMBOL_YSIZE 13
+#define VIDEO_TIME_XPOS                (VIDEO_DISPLAY2_XPOS+38)
+#define VIDEO_TIME_YPOS                (VIDEO_DISPLAY2_YPOS+14)
+#define VIDEO_TIME_XSIZE       50
+#define VIDEO_TIME_YSIZE       16
+
+/* special */
+#define VIDEO_PBEND_LABEL_XPOS 6
+#define VIDEO_PBEND_LABEL_YPOS 220
+#define VIDEO_PBEND_LABEL_XSIZE        35
+#define VIDEO_PBEND_LABEL_YSIZE        30
+
+#define ON_VIDEO_BUTTON(x,y)   ((x)>=(VX+VIDEO_CONTROL_XPOS) &&        \
+                                (x)< (VX+VIDEO_CONTROL_XPOS +          \
+                                      VIDEO_CONTROL_XSIZE) &&          \
+                                (y)>=(VY+VIDEO_CONTROL_YPOS) &&        \
+                                (y)< (VY+VIDEO_CONTROL_YPOS +          \
+                                      VIDEO_CONTROL_YSIZE))
+#define VIDEO_BUTTON(x)                (((x)-(VX+VIDEO_CONTROL_XPOS))/VIDEO_BUTTON_XSIZE)
+
+#define VIDEO_STATE_OFF                (VIDEO_STATE_PLAY_OFF   |       \
+                                VIDEO_STATE_REC_OFF    |       \
+                                VIDEO_STATE_PAUSE_OFF  |       \
+                                VIDEO_STATE_FFWD_OFF   |       \
+                                VIDEO_STATE_PBEND_OFF  |       \
+                                VIDEO_STATE_DATE_OFF   |       \
+                                VIDEO_STATE_TIME_OFF)
+#define VIDEO_PRESS_OFF                (VIDEO_PRESS_PLAY_OFF   |       \
+                                VIDEO_PRESS_REC_OFF    |       \
+                                VIDEO_PRESS_PAUSE_OFF  |       \
+                                VIDEO_PRESS_STOP_OFF   |       \
+                                VIDEO_PRESS_EJECT_OFF)
+#define VIDEO_ALL_OFF          (VIDEO_STATE_OFF | VIDEO_PRESS_OFF)
+
+#define VIDEO_STATE_ON         (VIDEO_STATE_PLAY_ON    |       \
+                                VIDEO_STATE_REC_ON     |       \
+                                VIDEO_STATE_PAUSE_ON   |       \
+                                VIDEO_STATE_FFWD_ON    |       \
+                                VIDEO_STATE_PBEND_ON   |       \
+                                VIDEO_STATE_DATE_ON    |       \
+                                VIDEO_STATE_TIME_ON)
+#define VIDEO_PRESS_ON         (VIDEO_PRESS_PLAY_ON    |       \
+                                VIDEO_PRESS_REC_ON     |       \
+                                VIDEO_PRESS_PAUSE_ON   |       \
+                                VIDEO_PRESS_STOP_ON    |       \
+                                VIDEO_PRESS_EJECT_ON)
+#define VIDEO_ALL_ON           (VIDEO_STATE_ON | VIDEO_PRESS_ON)
+
+#define VIDEO_STATE            (VIDEO_STATE_ON | VIDEO_STATE_OFF)
+#define VIDEO_PRESS            (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
+#define VIDEO_ALL              (VIDEO_ALL_ON | VIDEO_ALL_OFF)
+
+
+/* some positions in the sound control window */
+#define SOUND_BUTTON_XSIZE     30
+#define SOUND_BUTTON_YSIZE     30
+#define SOUND_CONTROL_XPOS     5
+#define SOUND_CONTROL_YPOS     245
+#define SOUND_CONTROL_XSIZE     (3*SOUND_BUTTON_XSIZE)
+#define SOUND_CONTROL_YSIZE     (1*SOUND_BUTTON_YSIZE)
+#define SOUND_BUTTON_MUSIC_XPOS         (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE)
+#define SOUND_BUTTON_LOOPS_XPOS         (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE)
+#define SOUND_BUTTON_SIMPLE_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE)
+#define SOUND_BUTTON_ANY_YPOS   (SOUND_CONTROL_YPOS)
+
+#define ON_SOUND_BUTTON(x,y)   ((x)>=(DX+SOUND_CONTROL_XPOS) &&        \
+                                (x)< (DX+SOUND_CONTROL_XPOS +          \
+                                      SOUND_CONTROL_XSIZE) &&          \
+                                (y)>=(DY+SOUND_CONTROL_YPOS) &&        \
+                                (y)< (DY+SOUND_CONTROL_YPOS +          \
+                                      SOUND_CONTROL_YSIZE))
+#define SOUND_BUTTON(x)                (((x)-(DX+SOUND_CONTROL_XPOS))/SOUND_BUTTON_XSIZE)
+
+/* some positions in the game control window */
+#define GAME_BUTTON_STOP_XPOS  (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE)
+#define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE)
+#define GAME_BUTTON_PLAY_XPOS  (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE)
+#define GAME_BUTTON_ANY_YPOS   (GAME_CONTROL_YPOS)
+
+#define ON_GAME_BUTTON(x,y)    ((x)>=(DX+GAME_CONTROL_XPOS) && \
+                                (x)< (DX+GAME_CONTROL_XPOS +           \
+                                      GAME_CONTROL_XSIZE) &&           \
+                                (y)>=(DY+GAME_CONTROL_YPOS) && \
+                                (y)< (DY+GAME_CONTROL_YPOS +           \
+                                      GAME_CONTROL_YSIZE))
+#define GAME_BUTTON(x)         (((x)-(DX+GAME_CONTROL_XPOS))/GAME_BUTTON_XSIZE)
+
+/* some positions in the asking window */
+#define OK_BUTTON_XPOS         2
+#define OK_BUTTON_YPOS         250
+#define OK_BUTTON_GFX_YPOS     0
+#define OK_BUTTON_XSIZE                46
+#define OK_BUTTON_YSIZE                28
+#define NO_BUTTON_XPOS         52
+#define NO_BUTTON_YPOS         OK_BUTTON_YPOS
+#define NO_BUTTON_XSIZE                OK_BUTTON_XSIZE
+#define NO_BUTTON_YSIZE                OK_BUTTON_YSIZE
+#define CONFIRM_BUTTON_XPOS    2
+#define CONFIRM_BUTTON_GFX_YPOS        30
+#define CONFIRM_BUTTON_YPOS    OK_BUTTON_YPOS
+#define CONFIRM_BUTTON_XSIZE   96
+#define CONFIRM_BUTTON_YSIZE   OK_BUTTON_YSIZE
+
+#define ON_YESNO_BUTTON(x,y)   (((x)>=(DX+OK_BUTTON_XPOS) &&           \
+                                 (x)< (DX+OK_BUTTON_XPOS +             \
+                                       OK_BUTTON_XSIZE) &&             \
+                                 (y)>=(DY+OK_BUTTON_YPOS) &&           \
+                                 (y)< (DY+OK_BUTTON_YPOS +             \
+                                       OK_BUTTON_YSIZE)) ||            \
+                                ((x)>=(DX+NO_BUTTON_XPOS) &&           \
+                                 (x)< (DX+NO_BUTTON_XPOS +             \
+                                       NO_BUTTON_XSIZE) &&             \
+                                 (y)>=(DY+NO_BUTTON_YPOS) &&           \
+                                 (y)< (DY+NO_BUTTON_YPOS +             \
+                                       NO_BUTTON_YSIZE)))
+#define ON_CONFIRM_BUTTON(x,y) (((x)>=(DX+CONFIRM_BUTTON_XPOS) &&      \
+                                 (x)< (DX+CONFIRM_BUTTON_XPOS +        \
+                                       CONFIRM_BUTTON_XSIZE) &&        \
+                                 (y)>=(DY+CONFIRM_BUTTON_YPOS) &&      \
+                                 (y)< (DY+CONFIRM_BUTTON_YPOS +        \
+                                       CONFIRM_BUTTON_YSIZE)))
+#define YESNO_BUTTON(x)                (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
+
+/* some positions in the choose player window */
+#define PLAYER_BUTTON_XSIZE    30
+#define PLAYER_BUTTON_YSIZE    30
+#define PLAYER_BUTTON_GFX_XPOS 5
+#define PLAYER_BUTTON_GFX_YPOS (215-30)
+#define PLAYER_CONTROL_XPOS    (5 + PLAYER_BUTTON_XSIZE/2)
+#define PLAYER_CONTROL_YPOS    (215 - PLAYER_BUTTON_YSIZE/2)
+#define PLAYER_CONTROL_XSIZE   (2*PLAYER_BUTTON_XSIZE)
+#define PLAYER_CONTROL_YSIZE   (2*PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_1_XPOS   (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_2_XPOS   (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_3_XPOS   (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_4_XPOS   (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_1_YPOS   (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_2_YPOS   (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_3_YPOS   (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_4_YPOS   (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
+
+#define ON_PLAYER_BUTTON(x,y)  ((x)>=(DX+PLAYER_CONTROL_XPOS) &&       \
+                                (x)< (DX+PLAYER_CONTROL_XPOS +         \
+                                      PLAYER_CONTROL_XSIZE) &&         \
+                                (y)>=(DY+PLAYER_CONTROL_YPOS) &&       \
+                                (y)< (DY+PLAYER_CONTROL_YPOS +         \
+                                      PLAYER_CONTROL_YSIZE))
+#define PLAYER_BUTTON(x,y)     ((((x)-(DX+PLAYER_CONTROL_XPOS)) /      \
+                                 PLAYER_BUTTON_XSIZE) + 2 *            \
+                                (((y)-(DY+PLAYER_CONTROL_YPOS)) /      \
+                                 PLAYER_BUTTON_YSIZE))
+
+
+/* some definitions for the editor control window */
+
+#define ON_EDIT_BUTTON(x,y)    (((x)>=(VX+ED_BUTTON_CTRL_XPOS) &&      \
+                                 (x)< (VX+ED_BUTTON_CTRL_XPOS +        \
+                                       ED_BUTTON_CTRL_XSIZE) &&        \
+                                 (y)>=(VY+ED_BUTTON_CTRL_YPOS) &&      \
+                                 (y)< (VY+ED_BUTTON_CTRL_YPOS +        \
+                                       ED_BUTTON_CTRL_YSIZE +          \
+                                       ED_BUTTON_FILL_YSIZE)) ||       \
+                                ((x)>=(VX+ED_BUTTON_LEFT_XPOS) &&      \
+                                 (x)< (VX+ED_BUTTON_LEFT_XPOS +        \
+                                       ED_BUTTON_LEFT_XSIZE +          \
+                                       ED_BUTTON_UP_XSIZE +            \
+                                       ED_BUTTON_RIGHT_XSIZE) &&       \
+                                 (y)>=(VY+ED_BUTTON_LEFT_YPOS) &&      \
+                                 (y)< (VY+ED_BUTTON_LEFT_YPOS +        \
+                                       ED_BUTTON_LEFT_YSIZE)) ||       \
+                                ((x)>=(VX+ED_BUTTON_UP_XPOS) &&        \
+                                 (x)< (VX+ED_BUTTON_UP_XPOS +          \
+                                       ED_BUTTON_UP_XSIZE) &&          \
+                                 (y)>=(VY+ED_BUTTON_UP_YPOS) &&        \
+                                 (y)< (VY+ED_BUTTON_UP_YPOS +          \
+                                       ED_BUTTON_UP_YSIZE +            \
+                                       ED_BUTTON_DOWN_YSIZE)))
+
+#define ON_CTRL_BUTTON(x,y)    ((x)>=(VX+ED_BUTTON_EDIT_XPOS) &&       \
+                                (x)< (VX+ED_BUTTON_EDIT_XPOS +         \
+                                      ED_BUTTON_EDIT_XSIZE) &&         \
+                                (y)>=(VY+ED_BUTTON_EDIT_YPOS) &&       \
+                                (y)< (VY+ED_BUTTON_EDIT_YPOS +         \
+                                      ED_BUTTON_EDIT_YSIZE +           \
+                                      ED_BUTTON_CLEAR_YSIZE +          \
+                                      ED_BUTTON_UNDO_YSIZE +           \
+                                      ED_BUTTON_EXIT_YSIZE))
+
+#define ON_ELEM_BUTTON(x,y)    (((x)>=(DX+ED_BUTTON_EUP_XPOS) &&       \
+                                 (x)< (DX+ED_BUTTON_EUP_XPOS +         \
+                                       ED_BUTTON_EUP_XSIZE) &&         \
+                                 (y)>=(DY+ED_BUTTON_EUP_YPOS) &&       \
+                                 (y)< (DY+ED_BUTTON_EUP_YPOS +         \
+                                       ED_BUTTON_EUP_YSIZE)) ||        \
+                                ((x)>=(DX+ED_BUTTON_EDOWN_XPOS) &&     \
+                                 (x)< (DX+ED_BUTTON_EDOWN_XPOS +       \
+                                       ED_BUTTON_EDOWN_XSIZE) &&       \
+                                 (y)>=(DY+ED_BUTTON_EDOWN_YPOS) &&     \
+                                 (y)< (DY+ED_BUTTON_EDOWN_YPOS +       \
+                                       ED_BUTTON_EDOWN_YSIZE)) ||      \
+                                ((x)>=(DX+ED_BUTTON_ELEM_XPOS) &&      \
+                                 (x)< (DX+ED_BUTTON_ELEM_XPOS +        \
+                                       MAX_ELEM_X*ED_BUTTON_ELEM_XSIZE) && \
+                                 (y)>=(DY+ED_BUTTON_ELEM_YPOS) &&      \
+                                 (y)< (DY+ED_BUTTON_ELEM_YPOS +        \
+                                       MAX_ELEM_Y*ED_BUTTON_ELEM_YSIZE)))
+
+#define ON_COUNT_BUTTON(x,y)   (((((x)>=ED_COUNT_GADGET_XPOS &&        \
+                                   (x)<(ED_COUNT_GADGET_XPOS +         \
+                                        ED_BUTTON_MINUS_XSIZE)) ||     \
+                                  ((x)>=(ED_COUNT_GADGET_XPOS +        \
+                                         (ED_BUTTON_PLUS_XPOS -        \
+                                          ED_BUTTON_MINUS_XPOS)) &&    \
+                                   (x)<(ED_COUNT_GADGET_XPOS +         \
+                                        (ED_BUTTON_PLUS_XPOS -         \
+                                         ED_BUTTON_MINUS_XPOS) +       \
+                                        ED_BUTTON_PLUS_XSIZE))) &&     \
+                                 ((y)>=ED_COUNT_GADGET_YPOS &&         \
+                                  (y)<(ED_COUNT_GADGET_YPOS +          \
+                                       16*ED_COUNT_GADGET_YSIZE)) &&   \
+                                 (((y)-ED_COUNT_GADGET_YPOS) %         \
+                                  ED_COUNT_GADGET_YSIZE) <             \
+                                 ED_BUTTON_MINUS_YSIZE) ||             \
+                                ((((x)>=ED_SIZE_GADGET_XPOS &&         \
+                                   (x)<(ED_SIZE_GADGET_XPOS +          \
+                                        ED_BUTTON_MINUS_XSIZE)) ||     \
+                                  ((x)>=(ED_SIZE_GADGET_XPOS +         \
+                                         (ED_BUTTON_PLUS_XPOS -        \
+                                          ED_BUTTON_MINUS_XPOS)) &&    \
+                                   (x)<(ED_SIZE_GADGET_XPOS +          \
+                                        (ED_BUTTON_PLUS_XPOS -         \
+                                         ED_BUTTON_MINUS_XPOS) +       \
+                                        ED_BUTTON_PLUS_XSIZE))) &&     \
+                                 ((y)>=ED_SIZE_GADGET_YPOS &&          \
+                                  (y)<(ED_SIZE_GADGET_YPOS +           \
+                                       2*ED_SIZE_GADGET_YSIZE)) &&     \
+                                 (((y)-ED_SIZE_GADGET_YPOS) %          \
+                                  ED_SIZE_GADGET_YSIZE) <              \
+                                 ED_BUTTON_MINUS_YSIZE))
+
+#define EDIT_BUTTON(x,y)       (((y) < (VY + ED_BUTTON_CTRL_YPOS +     \
+                                        ED_BUTTON_CTRL_YSIZE)) ? 0 :   \
+                                ((y) < (VY + ED_BUTTON_CTRL_YPOS +     \
+                                        ED_BUTTON_CTRL_YSIZE +         \
+                                        ED_BUTTON_FILL_YSIZE)) ? 1 :   \
+                                ((x) < (VX + ED_BUTTON_LEFT_XPOS +     \
+                                        ED_BUTTON_LEFT_XSIZE) ? 2 :    \
+                                 (x) > (VX + ED_BUTTON_LEFT_XPOS +     \
+                                        ED_BUTTON_LEFT_XSIZE +         \
+                                        ED_BUTTON_UP_XSIZE) ? 5 :      \
+                                 3+(((y)-(VY + ED_BUTTON_CTRL_YPOS +   \
+                                          ED_BUTTON_CTRL_YSIZE +       \
+                                          ED_BUTTON_FILL_YSIZE)) /     \
+                                    ED_BUTTON_UP_YSIZE)))
+
+#define CTRL_BUTTON(x,y)       (((y) < (VY + ED_BUTTON_EDIT_YPOS +     \
+                                        ED_BUTTON_EDIT_YSIZE)) ? 0 :   \
+                                1+(((y)-(VY + ED_BUTTON_EDIT_YPOS +    \
+                                        ED_BUTTON_EDIT_YSIZE)) /       \
+                                   ED_BUTTON_CLEAR_YSIZE))
+
+#define ELEM_BUTTON(x,y)       (((y) < (DY + ED_BUTTON_EUP_YPOS +      \
+                                        ED_BUTTON_EUP_YSIZE)) ? 0 :    \
+                                ((y) > (DY + ED_BUTTON_EDOWN_YPOS)) ? 1 : \
+                                2+(((y) - (DY + ED_BUTTON_ELEM_YPOS)) /   \
+                                ED_BUTTON_ELEM_YSIZE)*MAX_ELEM_X +     \
+                                ((x) - (DX + ED_BUTTON_ELEM_XPOS)) /   \
+                                ED_BUTTON_ELEM_XSIZE)
+
+#define COUNT_BUTTON(x,y)      ((x) < ED_SIZE_GADGET_XPOS ?            \
+                                ((((y) - ED_COUNT_GADGET_YPOS) /       \
+                                  ED_COUNT_GADGET_YSIZE)*2 +           \
+                                 ((x) < (ED_COUNT_GADGET_XPOS +        \
+                                         ED_BUTTON_MINUS_XSIZE) ? 0 : 1)) : \
+                                32+((((y) - ED_SIZE_GADGET_YPOS) /     \
+                                     ED_SIZE_GADGET_YSIZE)*2 +         \
+                                    ((x) < (ED_SIZE_GADGET_XPOS +      \
+                                            ED_BUTTON_MINUS_XSIZE) ? 0 : 1)))
+
 /****************************************************************/
 /********** drawing buttons and corresponding displays **********/
 /****************************************************************/
@@ -85,6 +403,19 @@ void DrawVideoDisplay(unsigned long state, unsigned long value)
        0,0 }}
   };
 
+  if (state & VIDEO_STATE_PBEND_OFF)
+  {
+    int cx = DOOR_GFX_PAGEX3, cy = DOOR_GFX_PAGEY2;
+
+    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+             cx + VIDEO_REC_LABEL_XPOS,
+             cy + VIDEO_REC_LABEL_YPOS,
+             VIDEO_PBEND_LABEL_XSIZE,
+             VIDEO_PBEND_LABEL_YSIZE,
+             VX + VIDEO_REC_LABEL_XPOS,
+             VY + VIDEO_REC_LABEL_YPOS);
+  }
+
   for(i=0;i<20;i++)
   {
     if (state & (1<<i))
@@ -128,6 +459,19 @@ void DrawVideoDisplay(unsigned long state, unsigned long value)
              VY + VIDEO_PLAY_SYMBOL_YPOS);
   }
 
+  if (state & VIDEO_STATE_PBEND_ON)
+  {
+    int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
+
+    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+             cx + VIDEO_PBEND_LABEL_XPOS,
+             cy + VIDEO_PBEND_LABEL_YPOS,
+             VIDEO_PBEND_LABEL_XSIZE,
+             VIDEO_PBEND_LABEL_YSIZE,
+             VX + VIDEO_REC_LABEL_XPOS,
+             VY + VIDEO_REC_LABEL_YPOS);
+  }
+
   if (state & VIDEO_STATE_DATE_ON)
   {
     int tag = value % 100;
@@ -223,34 +567,119 @@ void DrawGameButton(unsigned long state)
   redraw_mask |= REDRAW_DOOR_1;
 }
 
-void DrawChooseButton(unsigned long state)
+void DrawYesNoButton(unsigned long state, int mode)
 {
-  int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
+  Drawable dest_drawto;
+  int dest_xoffset, dest_yoffset;
+  int xpos, cx = DOOR_GFX_PAGEX4;
+
+  if (mode == DB_INIT)
+  {
+    dest_drawto = pix[PIX_DB_DOOR];
+    dest_xoffset = DOOR_GFX_PAGEX1;
+    dest_yoffset = 0;
+  }
+  else
+  {
+    dest_drawto = drawto;
+    dest_xoffset = DX;
+    dest_yoffset = DY;
+  }
 
-  pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
+  xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
 
   if (state & BUTTON_PRESSED)
     cx = DOOR_GFX_PAGEX3;
 
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + pos,cy + OK_BUTTON_GFX_YPOS,
-           OK_BUTTON_XSIZE,OK_BUTTON_YSIZE,
-           DX + pos,DY + OK_BUTTON_YPOS);
+  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+           cx + xpos, OK_BUTTON_GFX_YPOS,
+           OK_BUTTON_XSIZE, OK_BUTTON_YSIZE,
+           dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS);
 
   redraw_mask |= REDRAW_DOOR_1;
 }
 
-void DrawConfirmButton(unsigned long state)
+void DrawConfirmButton(unsigned long state, int mode)
 {
+  Drawable dest_drawto;
+  int dest_xoffset, dest_yoffset;
+  int cx = DOOR_GFX_PAGEX4;
+
+  if (mode == DB_INIT)
+  {
+    dest_drawto = pix[PIX_DB_DOOR];
+    dest_xoffset = DOOR_GFX_PAGEX1;
+    dest_yoffset = 0;
+  }
+  else
+  {
+    dest_drawto = drawto;
+    dest_xoffset = DX;
+    dest_yoffset = DY;
+  }
+
+  if (state & BUTTON_PRESSED)
+    cx = DOOR_GFX_PAGEX3;
+
+  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+           cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS,
+           CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE,
+           dest_xoffset + CONFIRM_BUTTON_XPOS,
+           dest_yoffset + CONFIRM_BUTTON_YPOS);
+
+  redraw_mask |= REDRAW_DOOR_1;
+}
+
+void DrawPlayerButton(unsigned long state, int mode)
+{
+  Drawable dest_drawto;
+  int dest_xoffset, dest_yoffset;
+  int graphic = GFX_SPIELER1;  /* default */
+  int graphic_offset = (PLAYER_BUTTON_XSIZE - TILEX/2)/2;
+  int xpos, ypos;
   int cx = DOOR_GFX_PAGEX4, cy = 0;
 
+  if (mode == DB_INIT)
+  {
+    dest_drawto = pix[PIX_DB_DOOR];
+    dest_xoffset = DOOR_GFX_PAGEX1;
+    dest_yoffset = 0;
+  }
+  else
+  {
+    dest_drawto = drawto;
+    dest_xoffset = DX;
+    dest_yoffset = DY;
+  }
+
+  if (state & BUTTON_PLAYER_1)
+    graphic = GFX_SPIELER1;
+  else if (state & BUTTON_PLAYER_2)
+    graphic = GFX_SPIELER2;
+  else if (state & BUTTON_PLAYER_3)
+    graphic = GFX_SPIELER3;
+  else if (state & BUTTON_PLAYER_4)
+    graphic = GFX_SPIELER4;
+
+  xpos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_3 ?
+         PLAYER_BUTTON_1_XPOS : PLAYER_BUTTON_2_XPOS);
+  ypos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_2 ?
+         PLAYER_BUTTON_1_YPOS : PLAYER_BUTTON_3_YPOS);
+
   if (state & BUTTON_PRESSED)
+  {
     cx = DOOR_GFX_PAGEX3;
+    graphic_offset += 1;
+  }
 
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS,
-           CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE,
-           DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS);
+  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+           cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS,
+           PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE,
+           dest_xoffset + xpos, dest_yoffset + ypos);
+  DrawMiniGraphicExt(dest_drawto,gc,
+                    dest_xoffset + xpos + graphic_offset,
+                    dest_yoffset + ypos + graphic_offset,
+                    graphic);
 
   redraw_mask |= REDRAW_DOOR_1;
 }
@@ -408,12 +837,12 @@ void DrawElemButton(int button_nr, int button_state)
     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
              from_x,from_y, size_x,size_y, to_x,to_y);
 
-    DrawMiniGraphicExtHiRes(drawto,gc,
-                           DX+ED_BUTTON_ELEM_XPOS+3+shift + 
-                           (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
-                           DY+ED_BUTTON_ELEM_YPOS+3-shift +
-                           (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
-                           graphic);
+    DrawMiniGraphicExt(drawto,gc,
+                      DX+ED_BUTTON_ELEM_XPOS+3+shift + 
+                      (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
+                      DY+ED_BUTTON_ELEM_YPOS+3+shift +
+                      (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
+                      graphic);
   }
 
   redraw_mask |= REDRAW_DOOR_1;
@@ -451,7 +880,7 @@ int CheckVideoButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   static int video_button[5] =
   {
     VIDEO_PRESS_EJECT_ON,
@@ -511,12 +940,12 @@ int CheckSoundButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   int sound_state[3];
 
-  sound_state[0] = BUTTON_SOUND_MUSIC  | (BUTTON_ON * sound_music_on);
-  sound_state[1] = BUTTON_SOUND_LOOPS  | (BUTTON_ON * sound_loops_on);
-  sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on);
+  sound_state[0] = BUTTON_SOUND_MUSIC  | (BUTTON_ON * setup.sound_music);
+  sound_state[1] = BUTTON_SOUND_LOOPS  | (BUTTON_ON * setup.sound_loops);
+  sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple);
 
   if (button)
   {
@@ -568,7 +997,7 @@ int CheckGameButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   int game_state[3] =
   {
     BUTTON_GAME_STOP,
@@ -622,12 +1051,12 @@ int CheckGameButtons(int mx, int my, int button)
   return(return_code);
 }
 
-int CheckChooseButtons(int mx, int my, int button)
+int CheckYesNoButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int choose_button[5] =
+  static boolean pressed = FALSE;
+  static int yesno_button[5] =
   {
     BUTTON_OK,
     BUTTON_NO
@@ -637,33 +1066,33 @@ int CheckChooseButtons(int mx, int my, int button)
   {
     if (!motion_status)                /* Maustaste neu gedrückt */
     {
-      if (ON_CHOOSE_BUTTON(mx,my))
+      if (ON_YESNO_BUTTON(mx,my))
       {
-       choice = CHOOSE_BUTTON(mx);
+       choice = YESNO_BUTTON(mx);
        pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
+       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
       }
     }
     else                       /* Mausbewegung bei gedrückter Maustaste */
     {
-      if ((!ON_CHOOSE_BUTTON(mx,my) || CHOOSE_BUTTON(mx)!=choice) &&
+      if ((!ON_YESNO_BUTTON(mx,my) || YESNO_BUTTON(mx)!=choice) &&
          choice>=0 && pressed)
       {
        pressed = FALSE;
-       DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
+       DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
       }
-      else if (ON_CHOOSE_BUTTON(mx,my) &&CHOOSE_BUTTON(mx)==choice && !pressed)
+      else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
       {
        pressed = TRUE;
-       DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
+       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
       }
     }
   }
   else                         /* Maustaste wieder losgelassen */
   {
-    if (ON_CHOOSE_BUTTON(mx,my) && CHOOSE_BUTTON(mx)==choice && pressed)
+    if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed)
     {
-      DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
+      DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
       return_code = choice+1;
       choice = -1;
       pressed = FALSE;
@@ -683,7 +1112,7 @@ int CheckConfirmButton(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
 
   if (button)
   {
@@ -693,7 +1122,7 @@ int CheckConfirmButton(int mx, int my, int button)
       {
        choice = 0;
        pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
+       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
       }
     }
     else                       /* Mausbewegung bei gedrückter Maustaste */
@@ -701,12 +1130,12 @@ int CheckConfirmButton(int mx, int my, int button)
       if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
       {
        pressed = FALSE;
-       DrawConfirmButton(BUTTON_RELEASED);
+       DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
       }
       else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
       {
        pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED);
+       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
       }
     }
   }
@@ -714,7 +1143,7 @@ int CheckConfirmButton(int mx, int my, int button)
   {
     if (ON_CONFIRM_BUTTON(mx,my) && pressed)
     {
-      DrawConfirmButton(BUTTON_RELEASED);
+      DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
       return_code = BUTTON_CONFIRM;
       choice = -1;
       pressed = FALSE;
@@ -730,13 +1159,72 @@ int CheckConfirmButton(int mx, int my, int button)
   return(return_code);
 }
 
+int CheckPlayerButtons(int mx, int my, int button)
+{
+  int return_code = 0;
+  static int choice = -1;
+  static boolean pressed = FALSE;
+  int player_state[4] =
+  {
+    BUTTON_PLAYER_1,
+    BUTTON_PLAYER_2,
+    BUTTON_PLAYER_3,
+    BUTTON_PLAYER_4
+  };
+
+  if (button)
+  {
+    if (!motion_status)                /* Maustaste neu gedrückt */
+    {
+      if (ON_PLAYER_BUTTON(mx,my))
+      {
+       choice = PLAYER_BUTTON(mx,my);
+       pressed = TRUE;
+       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
+      }
+    }
+    else                       /* Mausbewegung bei gedrückter Maustaste */
+    {
+      if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) &&
+         choice>=0 && pressed)
+      {
+       pressed = FALSE;
+       DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
+      }
+      else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed)
+      {
+       pressed = TRUE;
+       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
+      }
+    }
+  }
+  else                         /* Maustaste wieder losgelassen */
+  {
+    if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed)
+    {
+      DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
+      return_code = player_state[choice];
+      choice = -1;
+      pressed = FALSE;
+    }
+    else
+    {
+      choice = -1;
+      pressed = FALSE;
+    }
+  }
+
+  BackToFront();
+  return(return_code);
+}
+
 /* several buttons in the level editor */
 
 int CheckEditButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   static int edit_button[6] =
   {
     ED_BUTTON_CTRL,
@@ -806,7 +1294,7 @@ int CheckCtrlButtons(int mx, int my, int button)
 {
   int return_code = 0;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
   static int ctrl_button[4] =
   {
     ED_BUTTON_EDIT,
@@ -865,7 +1353,7 @@ int CheckElemButtons(int mx, int my, int button)
 {
   int return_code = -1;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
 
   if (button)
   {
@@ -926,7 +1414,7 @@ int CheckCountButtons(int mx, int my, int button)
 {
   int return_code = -1;
   static int choice = -1;
-  static BOOL pressed = FALSE;
+  static boolean pressed = FALSE;
 
   if (button)
   {
@@ -975,3 +1463,853 @@ int CheckCountButtons(int mx, int my, int button)
   BackToFront();
   return(return_code);
 }
+
+
+/* NEW GADGET STUFF -------------------------------------------------------- */
+
+
+static struct GadgetInfo *gadget_list_first_entry = NULL;
+static struct GadgetInfo *gadget_list_last_entry = NULL;
+static int next_free_gadget_id = 1;
+static boolean gadget_id_wrapped = FALSE;
+
+static struct GadgetInfo *getGadgetInfoFromGadgetID(int id)
+{
+  struct GadgetInfo *gi = gadget_list_first_entry;
+
+  while (gi && gi->id != id)
+    gi = gi->next;
+
+  return gi;
+}
+
+static int getNewGadgetID()
+{
+  int id = next_free_gadget_id++;
+
+  if (next_free_gadget_id <= 0)                /* counter overrun */
+  {
+    gadget_id_wrapped = TRUE;          /* now we must check each ID */
+    next_free_gadget_id = 0;
+  }
+
+  if (gadget_id_wrapped)
+  {
+    next_free_gadget_id++;
+    while (getGadgetInfoFromGadgetID(next_free_gadget_id) != NULL)
+      next_free_gadget_id++;
+  }
+
+  if (next_free_gadget_id <= 0)                /* cannot get new gadget id */
+    Error(ERR_EXIT, "too much gadgets -- this should not happen");
+
+  return id;
+}
+
+static struct GadgetInfo *getGadgetInfoFromMousePosition(int mx, int my)
+{
+  struct GadgetInfo *gi = gadget_list_first_entry;
+
+  while (gi)
+  {
+    if (gi->mapped &&
+       mx >= gi->x && mx < gi->x + gi->width &&
+       my >= gi->y && my < gi->y + gi->height)
+    {
+
+#if 0
+      if (gi->type & GD_TYPE_SCROLLBAR)
+      {
+       int mpos, gpos;
+
+       if (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+       {
+         mpos = mx;
+         gpos = gi->x;
+       }
+       else
+       {
+         mpos = my;
+         gpos = gi->y;
+       }
+
+       if (mpos >= gpos + gi->scrollbar.position &&
+           mpos < gpos + gi->scrollbar.position + gi->scrollbar.size)
+         break;
+      }
+      else
+#endif
+
+       break;
+    }
+
+    gi = gi->next;
+  }
+
+  return gi;
+}
+
+static void default_callback_function(void *ptr)
+{
+  return;
+}
+
+struct GadgetInfo *CreateGadget(int first_tag, ...)
+{
+  struct GadgetInfo *new_gadget = checked_malloc(sizeof(struct GadgetInfo));
+  int tag = first_tag;
+  va_list ap;
+
+  va_start(ap, first_tag);
+
+  /* always start with reliable default values */
+  memset(new_gadget, 0, sizeof(struct GadgetInfo));    /* zero all fields */
+  new_gadget->id = getNewGadgetID();                   /* new gadget id */
+  new_gadget->callback = default_callback_function;    /* dummy function */
+
+  while (tag != GDI_END)
+  {
+    switch(tag)
+    {
+      case GDI_CUSTOM_ID:
+       new_gadget->custom_id = va_arg(ap, int);
+       break;
+
+      case GDI_X:
+       new_gadget->x = va_arg(ap, int);
+       break;
+
+      case GDI_Y:
+       new_gadget->y = va_arg(ap, int);
+       break;
+
+      case GDI_WIDTH:
+       new_gadget->width = va_arg(ap, int);
+       break;
+
+      case GDI_HEIGHT:
+       new_gadget->height = va_arg(ap, int);
+       break;
+
+      case GDI_TYPE:
+       new_gadget->type = va_arg(ap, unsigned long);
+       break;
+
+      case GDI_STATE:
+       new_gadget->state = va_arg(ap, unsigned long);
+       break;
+
+      case GDI_RADIO_NR:
+       new_gadget->radio_nr = va_arg(ap, unsigned long);
+       break;
+
+      case GDI_RADIO_PRESSED:
+       new_gadget->radio_pressed = va_arg(ap, boolean);
+       break;
+
+      case GDI_NUMBER_VALUE:
+       new_gadget->number_value = va_arg(ap, long);
+       break;
+
+      case GDI_TEXT_VALUE:
+       {
+         int max_textsize = MAX_GADGET_TEXTSIZE;
+
+         if (new_gadget->text_size)
+           max_textsize = MIN(new_gadget->text_size, MAX_GADGET_TEXTSIZE - 1);
+
+         strncpy(new_gadget->text_value, va_arg(ap, char *), max_textsize);
+         new_gadget->text_value[max_textsize] = '\0';
+       }
+       break;
+
+      case GDI_TEXT_SIZE:
+       {
+         int tag_value = va_arg(ap, int);
+         int max_textsize = MIN(tag_value, MAX_GADGET_TEXTSIZE - 1);
+
+         new_gadget->text_size = max_textsize;
+         new_gadget->text_value[max_textsize] = '\0';
+
+         if (new_gadget->width == 0 && new_gadget->height == 0)
+         {
+           new_gadget->width = (new_gadget->text_size + 1) * FONT2_XSIZE + 6;
+           new_gadget->height = ED_WIN_COUNT_YSIZE;
+         }
+       }
+       break;
+
+      case GDI_DESIGN_UNPRESSED:
+       new_gadget->design[GD_BUTTON_UNPRESSED].pixmap = va_arg(ap, Pixmap);
+       new_gadget->design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+       new_gadget->design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+       break;
+
+      case GDI_DESIGN_PRESSED:
+       new_gadget->design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+       new_gadget->design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+       new_gadget->design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+       break;
+
+      case GDI_ALT_DESIGN_UNPRESSED:
+       new_gadget->alt_design[GD_BUTTON_UNPRESSED].pixmap= va_arg(ap, Pixmap);
+       new_gadget->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+       new_gadget->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+       break;
+
+      case GDI_ALT_DESIGN_PRESSED:
+       new_gadget->alt_design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+       new_gadget->alt_design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+       new_gadget->alt_design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+       break;
+
+      case GDI_DESIGN_BORDER:
+       new_gadget->design_border = va_arg(ap, int);
+       break;
+
+      case GDI_EVENT_MASK:
+       new_gadget->event_mask = va_arg(ap, unsigned long);
+       break;
+
+      case GDI_AREA_SIZE:
+       new_gadget->drawing.area_xsize = va_arg(ap, int);
+       new_gadget->drawing.area_ysize = va_arg(ap, int);
+
+       /* determine dependent values for drawing area gadget, if needed */
+       if (new_gadget->width == 0 &&
+           new_gadget->height == 0 &&
+           new_gadget->drawing.item_xsize !=0 &&
+           new_gadget->drawing.item_ysize !=0)
+       {
+         new_gadget->width =
+           new_gadget->drawing.area_xsize * new_gadget->drawing.item_xsize;
+         new_gadget->height =
+           new_gadget->drawing.area_ysize * new_gadget->drawing.item_ysize;
+       }
+       else if (new_gadget->drawing.item_xsize == 0 &&
+                new_gadget->drawing.item_ysize == 0 &&
+                new_gadget->width != 0 &&
+                new_gadget->height != 0)
+       {
+         new_gadget->drawing.item_xsize =
+           new_gadget->width / new_gadget->drawing.area_xsize;
+         new_gadget->drawing.item_ysize =
+           new_gadget->height / new_gadget->drawing.area_ysize;
+       }
+       break;
+
+      case GDI_ITEM_SIZE:
+       new_gadget->drawing.item_xsize = va_arg(ap, int);
+       new_gadget->drawing.item_ysize = va_arg(ap, int);
+
+       /* determine dependent values for drawing area gadget, if needed */
+       if (new_gadget->width == 0 &&
+           new_gadget->height == 0 &&
+           new_gadget->drawing.area_xsize !=0 &&
+           new_gadget->drawing.area_ysize !=0)
+       {
+         new_gadget->width =
+           new_gadget->drawing.area_xsize * new_gadget->drawing.item_xsize;
+         new_gadget->height =
+           new_gadget->drawing.area_ysize * new_gadget->drawing.item_ysize;
+       }
+       else if (new_gadget->drawing.area_xsize == 0 &&
+                new_gadget->drawing.area_ysize == 0 &&
+                new_gadget->width != 0 &&
+                new_gadget->height != 0)
+       {
+         new_gadget->drawing.area_xsize =
+           new_gadget->width / new_gadget->drawing.item_xsize;
+         new_gadget->drawing.area_ysize =
+           new_gadget->height / new_gadget->drawing.item_ysize;
+       }
+       break;
+
+      case GDI_SCROLLBAR_ITEMS_MAX:
+       new_gadget->scrollbar.items_max = va_arg(ap, int);
+       break;
+
+      case GDI_SCROLLBAR_ITEMS_VISIBLE:
+       new_gadget->scrollbar.items_visible = va_arg(ap, int);
+       break;
+
+      case GDI_SCROLLBAR_ITEM_POSITION:
+       new_gadget->scrollbar.item_position = va_arg(ap, int);
+       break;
+
+      case GDI_CALLBACK:
+       new_gadget->callback = va_arg(ap, gadget_callback_function);
+       break;
+
+      default:
+       Error(ERR_EXIT, "CreateGadget(): unknown tag %d", tag);
+    }
+
+    tag = va_arg(ap, int);     /* read next tag */
+  }
+
+  va_end(ap);
+
+  /* check if gadget complete */
+  if (new_gadget->type != GD_TYPE_DRAWING_AREA &&
+      (!new_gadget->design[GD_BUTTON_UNPRESSED].pixmap ||
+       !new_gadget->design[GD_BUTTON_PRESSED].pixmap))
+    Error(ERR_EXIT, "gadget incomplete (missing Pixmap)");
+
+  if (new_gadget->type & GD_TYPE_SCROLLBAR)
+  {
+    struct GadgetScrollbar *gs = &new_gadget->scrollbar;
+
+    if (new_gadget->width == 0 || new_gadget->height == 0 ||
+       gs->items_max == 0 || gs->items_visible == 0)
+      Error(ERR_EXIT, "scrollbar gadget incomplete (missing tags)");
+
+    /* calculate internal scrollbar values */
+    gs->size_max = (new_gadget->type == GD_TYPE_SCROLLBAR_VERTICAL ?
+                   new_gadget->height : new_gadget->width);
+    gs->size = gs->size_max * gs->items_visible / gs->items_max;
+    gs->position = gs->size_max * gs->item_position / gs->items_max;
+    gs->position_max = gs->size_max - gs->size;
+  }
+
+  /* insert new gadget into global gadget list */
+  if (gadget_list_last_entry)
+  {
+    gadget_list_last_entry->next = new_gadget;
+    gadget_list_last_entry = gadget_list_last_entry->next;
+  }
+  else
+    gadget_list_first_entry = gadget_list_last_entry = new_gadget;
+
+  return new_gadget;
+}
+
+void FreeGadget(struct GadgetInfo *gi)
+{
+  struct GadgetInfo *gi_previous = gadget_list_first_entry;
+
+  while (gi_previous && gi_previous->next != gi)
+    gi_previous = gi_previous->next;
+
+  if (gi == gadget_list_first_entry)
+    gadget_list_first_entry = gi->next;
+
+  if (gi == gadget_list_last_entry)
+    gadget_list_last_entry = gi_previous;
+
+  gi_previous->next = gi->next;
+  free(gi);
+}
+
+/* values for DrawGadget() */
+#define DG_UNPRESSED   0
+#define DG_PRESSED     1
+#define DG_BUFFERED    0
+#define DG_DIRECT      1
+
+static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct)
+{
+  int state = (pressed ? 1 : 0);
+  struct GadgetDesign *gd = (gi->radio_pressed ?
+                            &gi->alt_design[state] :
+                            &gi->design[state]);
+
+  switch (gi->type)
+  {
+    case GD_TYPE_NORMAL_BUTTON:
+    case GD_TYPE_RADIO_BUTTON:
+      XCopyArea(display, gd->pixmap, drawto, gc,
+               gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+      break;
+
+    case GD_TYPE_TEXTINPUT:
+      {
+       int i;
+
+       /* left part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y,
+                 gi->design_border, gi->height,
+                 gi->x, gi->y);
+
+       /* middle part of gadget */
+       for (i=0; i<=gi->text_size; i++)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x + gi->design_border, gd->y,
+                   FONT2_XSIZE, gi->height,
+                   gi->x + gi->design_border + i * FONT2_XSIZE, gi->y);
+
+       /* right part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x + ED_WIN_COUNT_XSIZE - gi->design_border, gd->y,
+                 gi->design_border, gi->height,
+                 gi->x + gi->width - gi->design_border, gi->y);
+
+       /* gadget text value */
+       DrawText(gi->x + gi->design_border, gi->y + gi->design_border,
+                gi->text_value, FS_SMALL, (pressed ? FC_GREEN : FC_YELLOW));
+
+       /* draw cursor, if active */
+       DrawText(gi->x + gi->design_border +
+                strlen(gi->text_value) * FONT2_XSIZE,
+                gi->y + gi->design_border,
+                (pressed ? "<" : " "),
+                FS_SMALL, FC_RED);
+      }
+      break;
+
+    case GD_TYPE_SCROLLBAR_VERTICAL:
+      {
+       int i;
+       int xpos = gi->x;
+       int ypos = gi->y + gi->scrollbar.position;
+       int design_full = gi->width;
+       int design_body = design_full - 2 * gi->design_border;
+       int size_full = gi->scrollbar.size;
+       int size_body = size_full - 2 * gi->design_border;
+       int num_steps = size_body / design_body;
+       int step_size_remain = size_body - num_steps * design_body;
+
+       /* clear scrollbar area */
+       XFillRectangle(display, backbuffer, gc,
+                      gi->x, gi->y, gi->width, gi->height);
+
+       /* upper part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y,
+                 gi->width, gi->design_border,
+                 xpos, ypos);
+
+       /* middle part of gadget */
+       for (i=0; i<num_steps; i++)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x, gd->y + gi->design_border,
+                   gi->width, design_body,
+                   xpos, ypos + gi->design_border + i * design_body);
+
+       /* remaining middle part of gadget */
+       if (step_size_remain > 0)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x,  gd->y + gi->design_border,
+                   gi->width, step_size_remain,
+                   xpos, ypos + gi->design_border + num_steps * design_body);
+
+       /* lower part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y + design_full - gi->design_border,
+                 gi->width, gi->design_border,
+                 xpos, ypos + size_full - gi->design_border);
+      }
+      break;
+
+    case GD_TYPE_SCROLLBAR_HORIZONTAL:
+      {
+       int i;
+       int xpos = gi->x + gi->scrollbar.position;
+       int ypos = gi->y;
+       int design_full = gi->height;
+       int design_body = design_full - 2 * gi->design_border;
+       int size_full = gi->scrollbar.size;
+       int size_body = size_full - 2 * gi->design_border;
+       int num_steps = size_body / design_body;
+       int step_size_remain = size_body - num_steps * design_body;
+
+       /* clear scrollbar area */
+       XFillRectangle(display, backbuffer, gc,
+                      gi->x, gi->y, gi->width, gi->height);
+
+       /* left part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x, gd->y,
+                 gi->design_border, gi->height,
+                 xpos, ypos);
+
+       /* middle part of gadget */
+       for (i=0; i<num_steps; i++)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x + gi->design_border, gd->y,
+                   design_body, gi->height,
+                   xpos + gi->design_border + i * design_body, ypos);
+
+       /* remaining middle part of gadget */
+       if (step_size_remain > 0)
+         XCopyArea(display, gd->pixmap, drawto, gc,
+                   gd->x + gi->design_border, gd->y,
+                   step_size_remain, gi->height,
+                   xpos + gi->design_border + num_steps * design_body, ypos);
+
+       /* right part of gadget */
+       XCopyArea(display, gd->pixmap, drawto, gc,
+                 gd->x + design_full - gi->design_border, gd->y,
+                 gi->design_border, gi->height,
+                 xpos + size_full - gi->design_border, ypos);
+      }
+      break;
+
+    default:
+      return;
+  }
+
+  if (direct)
+    XCopyArea(display, drawto, window, gc,
+             gi->x, gi->y, gi->width, gi->height, gi->x, gi->y);
+  else
+    redraw_mask |= REDRAW_ALL;
+}
+
+void ClickOnGadget(struct GadgetInfo *gi)
+{
+  /* simulate releasing mouse button over last gadget, if still pressed */
+  if (button_status)
+    HandleGadgets(-1, -1, 0);
+
+  /* simulate pressing mouse button over specified gadget */
+  HandleGadgets(gi->x, gi->y, 1);
+
+  /* simulate releasing mouse button over specified gadget */
+  HandleGadgets(gi->x, gi->y, 0);
+}
+
+void AdjustScrollbar(struct GadgetInfo *gi, int items_max, int item_pos)
+{
+  struct GadgetScrollbar *gs = &gi->scrollbar;
+
+  gs->items_max = items_max;
+  gs->item_position = item_pos;
+
+  gs->size = gs->size_max * gs->items_visible / gs->items_max;
+  gs->position = gs->size_max * gs->item_position / gs->items_max;
+  gs->position_max = gs->size_max - gs->size;
+
+  /* finetuning for maximal right/bottom position */
+  if (gs->item_position == gs->items_max - gs->items_visible)
+    gs->position = gs->position_max;
+
+  printf("gs->item_position == %d\n", gs->item_position);
+
+  if (gi->mapped)
+    DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+}
+
+void MapGadget(struct GadgetInfo *gi)
+{
+  if (gi == NULL)
+    return;
+
+  gi->mapped = TRUE;
+
+  DrawGadget(gi, (gi->state == GD_BUTTON_PRESSED), DG_BUFFERED);
+}
+
+void UnmapGadget(struct GadgetInfo *gi)
+{
+  if (gi == NULL)
+    return;
+
+  gi->mapped = FALSE;
+}
+
+static struct GadgetInfo *last_gi = NULL;
+
+void HandleGadgets(int mx, int my, int button)
+{
+  static unsigned long pressed_delay = 0;
+  static last_button = 0;
+  static last_mx = 0, last_my = 0;
+  int scrollbar_mouse_pos;
+  struct GadgetInfo *new_gi, *gi;
+  boolean press_event;
+  boolean release_event;
+  boolean mouse_moving;
+  boolean gadget_pressed;
+  boolean gadget_pressed_repeated;
+  boolean gadget_moving;
+  boolean gadget_moving_inside;
+  boolean gadget_moving_off_borders;
+  boolean gadget_released;
+  boolean gadget_released_inside;
+  boolean gadget_released_off_borders;
+
+  /* check if there are any gadgets defined */
+  if (gadget_list_first_entry == NULL)
+    return;
+
+  /* check which gadget is under the mouse pointer */
+  new_gi = getGadgetInfoFromMousePosition(mx, my);
+
+  /* check if button state has changed since last invocation */
+  press_event = (button != 0 && last_button == 0);
+  release_event = (button == 0 && last_button != 0);
+  last_button = button;
+
+  /* check if mouse has been moved since last invocation */
+  mouse_moving = ((mx != last_mx || my != last_my) && motion_status);
+  last_mx = mx;
+  last_my = my;
+
+  /* if mouse button pressed outside text input gadget, deactivate it */
+  if (last_gi && last_gi->type == GD_TYPE_TEXTINPUT &&
+      button != 0 && new_gi != last_gi && !motion_status)
+  {
+    struct GadgetInfo *gi = last_gi;
+
+    DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
+    if (gi->event_mask & GD_EVENT_TEXT_LEAVING)
+      gi->callback(gi);
+
+    last_gi = NULL;
+  }
+
+  gadget_pressed =
+    (button != 0 && last_gi == NULL && new_gi != NULL && press_event);
+  gadget_pressed_repeated =
+    (button != 0 && last_gi != NULL && new_gi == last_gi);
+
+  gadget_released =            (button == 0 && last_gi != NULL);
+  gadget_released_inside =     (gadget_released && new_gi == last_gi);
+  gadget_released_off_borders =        (gadget_released && new_gi != last_gi);
+
+  gadget_moving =            (button != 0 && last_gi != NULL && mouse_moving);
+  gadget_moving_inside =      (gadget_moving && new_gi == last_gi);
+  gadget_moving_off_borders = (gadget_moving && new_gi != last_gi);
+
+  /* if new gadget pressed, store this gadget  */
+  if (gadget_pressed)
+    last_gi = new_gi;
+
+  /* 'gi' is actually handled gadget */
+  gi = last_gi;
+
+  /* if gadget is scrollbar, choose mouse position value */
+  if (gi && gi->type & GD_TYPE_SCROLLBAR)
+    scrollbar_mouse_pos =
+      (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL ? mx - gi->x : my - gi->y);
+
+  /* if mouse button released, no gadget needs to be handled anymore */
+  if (button == 0 && last_gi && last_gi->type != GD_TYPE_TEXTINPUT)
+    last_gi = NULL;
+
+  if (gi)
+  {
+    gi->event.x = mx - gi->x;
+    gi->event.y = my - gi->y;
+
+    if (gi->type == GD_TYPE_DRAWING_AREA)
+    {
+      gi->event.x /= gi->drawing.item_xsize;
+      gi->event.y /= gi->drawing.item_ysize;
+    }
+  }
+
+  if (gadget_pressed)
+  {
+    if (gi->type == GD_TYPE_RADIO_BUTTON)
+    {
+      struct GadgetInfo *rgi = gadget_list_first_entry;
+
+      while (rgi)
+      {
+       if (rgi->mapped &&
+           rgi->type == GD_TYPE_RADIO_BUTTON &&
+           rgi->radio_nr == gi->radio_nr &&
+           rgi != gi)
+       {
+         rgi->radio_pressed = FALSE;
+         DrawGadget(rgi, DG_UNPRESSED, DG_DIRECT);
+       }
+
+       rgi = rgi->next;
+      }
+
+      gi->radio_pressed = TRUE;
+    }
+    else if (gi->type & GD_TYPE_SCROLLBAR)
+    {
+      int mpos, gpos;
+
+      if (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+      {
+       mpos = mx;
+       gpos = gi->x;
+      }
+      else
+      {
+       mpos = my;
+       gpos = gi->y;
+      }
+
+      if (mpos >= gpos + gi->scrollbar.position &&
+         mpos < gpos + gi->scrollbar.position + gi->scrollbar.size)
+      {
+       /* drag scrollbar */
+       gi->scrollbar.drag_position =
+         scrollbar_mouse_pos - gi->scrollbar.position;
+      }
+      else
+      {
+       /* click scrollbar one scrollbar length up/left or down/right */
+
+       struct GadgetScrollbar *gs = &gi->scrollbar;
+       int old_item_position = gs->item_position;
+       boolean changed_position = FALSE;
+
+       gs->item_position +=
+         gs->items_visible * (mpos < gpos + gi->scrollbar.position ? -1 : +1);
+
+       if (gs->item_position < 0)
+         gs->item_position = 0;
+       if (gs->item_position > gs->items_max - gs->items_visible)
+         gs->item_position = gs->items_max - gs->items_visible;
+
+       if (old_item_position != gs->item_position)
+       {
+         gi->event.item_position = gs->item_position;
+         changed_position = TRUE;
+
+         printf("gs->item_position == %d\n", gs->item_position);
+       }
+
+       AdjustScrollbar(gi, gs->items_max, gs->item_position);
+
+       gi->state = GD_BUTTON_UNPRESSED;
+       gi->event.type = GD_EVENT_MOVING;
+       gi->event.off_borders = FALSE;
+
+       if (gi->event_mask & GD_EVENT_MOVING && changed_position)
+         gi->callback(gi);
+
+       /* don't handle this scrollbar anymore while mouse button pressed */
+       last_gi = NULL;
+
+       return;
+      }
+    }
+
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+
+    gi->state = GD_BUTTON_PRESSED;
+    gi->event.type = GD_EVENT_PRESSED;
+    gi->event.button = button;
+    gi->event.off_borders = FALSE;
+
+    /* initialize delay counter */
+    pressed_delay = 0;
+    DelayReached(&pressed_delay, GADGET_FRAME_DELAY);
+
+    if (gi->event_mask & GD_EVENT_PRESSED)
+      gi->callback(gi);
+  }
+
+  if (gadget_pressed_repeated)
+  {
+    if (gi->event_mask & GD_EVENT_REPEATED &&
+       DelayReached(&pressed_delay, GADGET_FRAME_DELAY))
+      gi->callback(gi);
+  }
+
+  if (gadget_moving)
+  {
+    boolean changed_position = FALSE;
+
+    if (gi->type & GD_TYPE_BUTTON)
+    {
+      if (gadget_moving_inside && gi->state == GD_BUTTON_UNPRESSED)
+       DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+      else if (gadget_moving_off_borders && gi->state == GD_BUTTON_PRESSED)
+       DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+    }
+
+    if (gi->type & GD_TYPE_SCROLLBAR)
+    {
+      struct GadgetScrollbar *gs = &gi->scrollbar;
+      int old_item_position = gs->item_position;
+
+      gs->position = scrollbar_mouse_pos - gs->drag_position;
+
+      if (gs->position < 0)
+       gs->position = 0;
+      if (gs->position > gs->position_max)
+       gs->position = gs->position_max;
+
+      gs->item_position = gs->items_max * gs->position / gs->size_max;
+
+      if (old_item_position != gs->item_position)
+      {
+       gi->event.item_position = gs->item_position;
+       changed_position = TRUE;
+
+       printf("gs->item_position == %d\n", gs->item_position);
+      }
+
+      DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+    }
+
+    gi->state = (gadget_moving_inside || gi->type & GD_TYPE_SCROLLBAR ?
+                GD_BUTTON_PRESSED : GD_BUTTON_UNPRESSED);
+    gi->event.type = GD_EVENT_MOVING;
+    gi->event.off_borders = gadget_moving_off_borders;
+
+    if (gi->event_mask & GD_EVENT_MOVING && changed_position &&
+       (gadget_moving_inside || gi->event_mask & GD_EVENT_OFF_BORDERS))
+      gi->callback(gi);
+  }
+
+  if (gadget_released_inside)
+  {
+    if (gi->type != GD_TYPE_TEXTINPUT)
+      DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
+    gi->state = GD_BUTTON_UNPRESSED;
+    gi->event.type = GD_EVENT_RELEASED;
+
+    if (gi->event_mask & GD_EVENT_RELEASED)
+      gi->callback(gi);
+  }
+
+  if (gadget_released_off_borders)
+  {
+    if (gi->type & GD_TYPE_SCROLLBAR)
+      DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
+    gi->event.type = GD_EVENT_RELEASED;
+
+    if (gi->event_mask & GD_EVENT_RELEASED &&
+       gi->event_mask & GD_EVENT_OFF_BORDERS)
+      gi->callback(gi);
+  }
+}
+
+void HandleGadgetsKeyInput(KeySym key)
+{
+  struct GadgetInfo *gi = last_gi;
+  int text_length;
+  char letter;
+
+  if (gi == NULL || gi->type != GD_TYPE_TEXTINPUT)
+    return;
+
+  text_length = strlen(gi->text_value);
+  letter = getCharFromKeySym(key);
+
+  if (letter && text_length < gi->text_size)
+  {
+    gi->text_value[text_length] = letter;
+    gi->text_value[text_length + 1] = '\0';
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+  }
+  else if ((key == XK_Delete || key == XK_BackSpace) && text_length > 0)
+  {
+    gi->text_value[text_length - 1] = '\0';
+    DrawGadget(gi, DG_PRESSED, DG_DIRECT);
+  }
+  else if (key == XK_Return)
+  {
+    DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
+
+    if (gi->event_mask & GD_EVENT_TEXT_RETURN)
+      gi->callback(gi);
+
+    last_gi = NULL;
+  }
+}