new_gadget->state = va_arg(ap, unsigned long);
break;
- case GDI_ALT_STATE:
- new_gadget->state = va_arg(ap, boolean);
+ case GDI_RADIO_NR:
+ new_gadget->radio_nr = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_RADIO_PRESSED:
+ new_gadget->radio_pressed = va_arg(ap, boolean);
break;
case GDI_NUMBER_VALUE:
free(gi);
}
+/* values for DrawGadget() */
+#define DG_UNPRESSED 0
+#define DG_PRESSED 1
+#define DG_BUFFERED 0
+#define DG_DIRECT 1
+
static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct)
{
int state = (pressed ? 1 : 0);
- struct GadgetDesign *gd = (gi->alt_state ?
+ struct GadgetDesign *gd = (gi->radio_pressed ?
&gi->alt_design[state] :
&gi->design[state]);
- if (gi->type != GD_TYPE_NORMAL_BUTTON)
+ if (gi->type != GD_TYPE_NORMAL_BUTTON &&
+ gi->type != GD_TYPE_RADIO_BUTTON)
return;
XCopyArea(display, gd->pixmap, drawto, gc,
gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
if (direct)
- XCopyArea(display, gd->pixmap, window, gc,
- gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+ XCopyArea(display, drawto, window, gc,
+ gi->x, gi->y, gi->width, gi->height, gi->x, gi->y);
else
redraw_mask |= REDRAW_ALL;
}
gi->mapped = TRUE;
- DrawGadget(gi, (gi->state == GD_BUTTON_PRESSED), FALSE);
+ DrawGadget(gi, (gi->state == GD_BUTTON_PRESSED), DG_BUFFERED);
}
void UnmapGadget(struct GadgetInfo *gi)
if (gadget_pressed)
{
- DrawGadget(gi, TRUE, TRUE);
+ if (gi->type == GD_TYPE_RADIO_BUTTON)
+ {
+ struct GadgetInfo *rgi = gadget_list_first_entry;
+
+ while (rgi)
+ {
+ if (rgi->mapped &&
+ rgi->type == GD_TYPE_RADIO_BUTTON &&
+ rgi->radio_nr == gi->radio_nr &&
+ rgi != gi)
+ {
+ rgi->radio_pressed = FALSE;
+ DrawGadget(rgi, DG_UNPRESSED, DG_DIRECT);
+ }
+
+ rgi = rgi->next;
+ }
+
+ gi->radio_pressed = TRUE;
+ }
+
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
gi->state = GD_BUTTON_PRESSED;
gi->event.type = GD_EVENT_PRESSED;
if (gadget_moving)
{
if (gi->state == GD_BUTTON_UNPRESSED)
- DrawGadget(gi, TRUE, TRUE);
+ DrawGadget(gi, DG_PRESSED, DG_DIRECT);
gi->state = GD_BUTTON_PRESSED;
gi->event.type = GD_EVENT_MOVING;
if (gadget_moving_off_borders)
{
if (gi->state == GD_BUTTON_PRESSED)
- DrawGadget(gi, FALSE, TRUE);
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
gi->state = GD_BUTTON_UNPRESSED;
gi->event.type = GD_EVENT_MOVING;
if (gadget_released)
{
- DrawGadget(gi, FALSE, TRUE);
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);
gi->state = GD_BUTTON_UNPRESSED;
gi->event.type = GD_EVENT_RELEASED;