DrawGadget(gi, DG_PRESSED, DG_DIRECT);
}
+ if (gi->type == GD_TYPE_DRAWING_AREA)
+ changed_position = TRUE;
+
gi->state = (gadget_moving_inside || gi->type & GD_TYPE_SCROLLBAR ?
GD_BUTTON_PRESSED : GD_BUTTON_UNPRESSED);
gi->event.type = GD_EVENT_MOVING;