rnd-19990215-2
[rocksndiamonds.git] / src / buttons.c
index 7c1e9c9a0ee99bf9a1c84d1ffb1a2fddbdf8dad7..1e0ff787ccc7ac9c197fd6f8919de86aeb83c307 100644 (file)
@@ -669,944 +669,6 @@ void DrawCompleteVideoDisplay()
            VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
 }
 
-void DrawSoundDisplay(unsigned long state)
-{
-  int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
-
-  pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS :
-        state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS :
-        SOUND_BUTTON_SIMPLE_XPOS);
-
-  if (state & BUTTON_ON)
-    cy -= SOUND_BUTTON_YSIZE;
-
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
-
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + pos,cy + SOUND_BUTTON_ANY_YPOS,
-           SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE,
-           DX + pos,DY + SOUND_BUTTON_ANY_YPOS);
-
-  redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawGameButton(unsigned long state)
-{
-  int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE;
-
-  pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS :
-        state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS :
-        GAME_BUTTON_PLAY_XPOS);
-
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
-
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           cx + pos,cy + GAME_BUTTON_ANY_YPOS,
-           GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE,
-           DX + pos,DY + GAME_BUTTON_ANY_YPOS);
-
-  redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawYesNoButton(unsigned long state, int mode)
-{
-  Drawable dest_drawto;
-  int dest_xoffset, dest_yoffset;
-  int xpos, cx = DOOR_GFX_PAGEX4;
-
-  if (mode == DB_INIT)
-  {
-    dest_drawto = pix[PIX_DB_DOOR];
-    dest_xoffset = DOOR_GFX_PAGEX1;
-    dest_yoffset = 0;
-  }
-  else
-  {
-    dest_drawto = drawto;
-    dest_xoffset = DX;
-    dest_yoffset = DY;
-  }
-
-  xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
-
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
-
-  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
-           cx + xpos, OK_BUTTON_GFX_YPOS,
-           OK_BUTTON_XSIZE, OK_BUTTON_YSIZE,
-           dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS);
-
-  redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawConfirmButton(unsigned long state, int mode)
-{
-  Drawable dest_drawto;
-  int dest_xoffset, dest_yoffset;
-  int cx = DOOR_GFX_PAGEX4;
-
-  if (mode == DB_INIT)
-  {
-    dest_drawto = pix[PIX_DB_DOOR];
-    dest_xoffset = DOOR_GFX_PAGEX1;
-    dest_yoffset = 0;
-  }
-  else
-  {
-    dest_drawto = drawto;
-    dest_xoffset = DX;
-    dest_yoffset = DY;
-  }
-
-  if (state & BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
-
-  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
-           cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS,
-           CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE,
-           dest_xoffset + CONFIRM_BUTTON_XPOS,
-           dest_yoffset + CONFIRM_BUTTON_YPOS);
-
-  redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawPlayerButton(unsigned long state, int mode)
-{
-  Drawable dest_drawto;
-  int dest_xoffset, dest_yoffset;
-  int graphic = GFX_SPIELER1;  /* default */
-  int graphic_offset = (PLAYER_BUTTON_XSIZE - TILEX/2)/2;
-  int xpos, ypos;
-  int cx = DOOR_GFX_PAGEX4, cy = 0;
-
-  if (mode == DB_INIT)
-  {
-    dest_drawto = pix[PIX_DB_DOOR];
-    dest_xoffset = DOOR_GFX_PAGEX1;
-    dest_yoffset = 0;
-  }
-  else
-  {
-    dest_drawto = drawto;
-    dest_xoffset = DX;
-    dest_yoffset = DY;
-  }
-
-  if (state & BUTTON_PLAYER_1)
-    graphic = GFX_SPIELER1;
-  else if (state & BUTTON_PLAYER_2)
-    graphic = GFX_SPIELER2;
-  else if (state & BUTTON_PLAYER_3)
-    graphic = GFX_SPIELER3;
-  else if (state & BUTTON_PLAYER_4)
-    graphic = GFX_SPIELER4;
-
-  xpos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_3 ?
-         PLAYER_BUTTON_1_XPOS : PLAYER_BUTTON_2_XPOS);
-  ypos = (state & BUTTON_PLAYER_1 || state & BUTTON_PLAYER_2 ?
-         PLAYER_BUTTON_1_YPOS : PLAYER_BUTTON_3_YPOS);
-
-  if (state & BUTTON_PRESSED)
-  {
-    cx = DOOR_GFX_PAGEX3;
-    graphic_offset += 1;
-  }
-
-  XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
-           cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS,
-           PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE,
-           dest_xoffset + xpos, dest_yoffset + ypos);
-  DrawMiniGraphicExt(dest_drawto,gc,
-                    dest_xoffset + xpos + graphic_offset,
-                    dest_yoffset + ypos + graphic_offset,
-                    graphic);
-
-  redraw_mask |= REDRAW_DOOR_1;
-}
-
-/* several buttons in the level editor */
-
-void DrawEditButton(unsigned long state)
-{
-  int i;
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY2;
-  static int edit_pos[6][4] =
-  {
-   {ED_BUTTON_CTRL_XPOS,ED_BUTTON_CTRL_YPOS,
-    ED_BUTTON_CTRL_XSIZE,ED_BUTTON_CTRL_YSIZE},
-
-   {ED_BUTTON_FILL_XPOS,ED_BUTTON_FILL_YPOS,
-    ED_BUTTON_FILL_XSIZE,ED_BUTTON_FILL_YSIZE},
-
-   {ED_BUTTON_LEFT_XPOS,ED_BUTTON_LEFT_YPOS,
-    ED_BUTTON_LEFT_XSIZE,ED_BUTTON_LEFT_YSIZE},
-
-   {ED_BUTTON_UP_XPOS,ED_BUTTON_UP_YPOS,
-    ED_BUTTON_UP_XSIZE,ED_BUTTON_UP_YSIZE},
-
-   {ED_BUTTON_DOWN_XPOS,ED_BUTTON_DOWN_YPOS,
-    ED_BUTTON_DOWN_XSIZE,ED_BUTTON_DOWN_YSIZE},
-
-   {ED_BUTTON_RIGHT_XPOS,ED_BUTTON_RIGHT_YPOS,
-    ED_BUTTON_RIGHT_XSIZE,ED_BUTTON_RIGHT_YSIZE}
-  };
-
-  if (state & ED_BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX5;
-
-  for(i=0;i<6;i++)
-  {
-    if (state & (1<<i))
-      XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-               cx + edit_pos[i][xpos],
-               cy + edit_pos[i][ypos],
-               edit_pos[i][xsize],
-               edit_pos[i][ysize],
-               VX + edit_pos[i][xpos],
-               VY + edit_pos[i][ypos]);
-  }
-
-  redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawCtrlButton(unsigned long state)
-{
-  int i;
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX4, cy = DOOR_GFX_PAGEY1+80;
-  static int edit_pos[4][4] =
-  {
-   {ED_BUTTON_EDIT_XPOS,ED_BUTTON_EDIT_YPOS,
-    ED_BUTTON_EDIT_XSIZE,ED_BUTTON_EDIT_YSIZE},
-
-   {ED_BUTTON_CLEAR_XPOS,ED_BUTTON_CLEAR_YPOS,
-    ED_BUTTON_CLEAR_XSIZE,ED_BUTTON_CLEAR_YSIZE},
-
-   {ED_BUTTON_UNDO_XPOS,ED_BUTTON_UNDO_YPOS,
-    ED_BUTTON_UNDO_XSIZE,ED_BUTTON_UNDO_YSIZE},
-
-   {ED_BUTTON_EXIT_XPOS,ED_BUTTON_EXIT_YPOS,
-    ED_BUTTON_EXIT_XSIZE,ED_BUTTON_EXIT_YSIZE}
-  };
-
-  if (state & ED_BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
-
-  for(i=0;i<4;i++)
-  {
-    if (state & (1<<(i+6)))
-      XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-               cx + edit_pos[i][xpos],
-               cy + edit_pos[i][ypos],
-               edit_pos[i][xsize],
-               edit_pos[i][ysize],
-               VX + edit_pos[i][xpos],
-               VY + edit_pos[i][ypos]);
-  }
-
-  redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawElemButton(int button_nr, int button_state)
-{
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
-  int from_x, from_y, to_x,to_y, size_x, size_y;
-  static int edit_pos[3][4] =
-  {
-   {ED_BUTTON_EUP_XPOS,ED_BUTTON_EUP_YPOS,
-    ED_BUTTON_EUP_XSIZE,ED_BUTTON_EUP_YSIZE},
-
-   {ED_BUTTON_EDOWN_XPOS,ED_BUTTON_EDOWN_YPOS,
-    ED_BUTTON_EDOWN_XSIZE,ED_BUTTON_EDOWN_YSIZE},
-
-   {ED_BUTTON_ELEM_XPOS,ED_BUTTON_ELEM_YPOS,
-    ED_BUTTON_ELEM_XSIZE,ED_BUTTON_ELEM_YSIZE}
-  };
-
-  if (button_nr<ED_BUTTON_ELEM)
-  {
-    int pos = button_nr;
-
-    from_x = cx + edit_pos[pos][xpos];
-    from_y = cy + edit_pos[pos][ypos];
-    size_x = edit_pos[pos][xsize];
-    size_y = edit_pos[pos][ysize];
-    to_x   = DX + edit_pos[pos][xpos];
-    to_y   = DY + edit_pos[pos][ypos];
-
-    if (button_state & ED_BUTTON_PRESSED)
-    {
-      if (button_nr==ED_BUTTON_EUP)
-       from_y = cy + ED_BUTTON_EUP_Y2POS;
-      else
-       from_y = cy + ED_BUTTON_EDOWN_Y2POS;
-    }
-
-    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-             from_x,from_y, size_x,size_y, to_x,to_y);
-  }
-  else
-  {
-    int pos = ED_BUTTON_ELEM;
-    int elem_pos = button_nr-ED_BUTTON_ELEM;
-    int x = elem_pos % MAX_ELEM_X;
-    int y = elem_pos / MAX_ELEM_X;
-    int graphic;
-    int shift = 0;
-
-    if (elem_pos+element_shift < elements_in_list)
-      graphic = el2gfx(editor_element[elem_pos+element_shift]);
-    else
-      graphic = GFX_LEERRAUM;
-
-    from_x = cx + edit_pos[pos][xpos];
-    from_y = cy + edit_pos[pos][ypos];
-    size_x = edit_pos[pos][xsize];
-    size_y = edit_pos[pos][ysize];
-    to_x   = DX + edit_pos[pos][xpos] + x * ED_BUTTON_ELEM_XSIZE;
-    to_y   = DY + edit_pos[pos][ypos] + y * ED_BUTTON_ELEM_YSIZE;
-
-    if (button_state & ED_BUTTON_PRESSED)
-    {
-      from_y = ED_BUTTON_ELEM_Y2POS;
-      shift = 1;
-    }
-
-    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-             from_x,from_y, size_x,size_y, to_x,to_y);
-
-    DrawMiniGraphicExt(drawto,gc,
-                      DX+ED_BUTTON_ELEM_XPOS+3+shift + 
-                      (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
-                      DY+ED_BUTTON_ELEM_YPOS+3+shift +
-                      (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
-                      graphic);
-  }
-
-  redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawCountButton(int button_nr, int button_state)
-{
-  int from_x, from_y, to_x,to_y, size_x, size_y;
-
-  from_x =
-    DOOR_GFX_PAGEX4+(button_nr%2 ? ED_BUTTON_PLUS_XPOS : ED_BUTTON_MINUS_XPOS);
-  from_y = DOOR_GFX_PAGEY1 + ED_BUTTON_MINUS_YPOS;
-  size_x = ED_BUTTON_MINUS_XSIZE;
-  size_y = ED_BUTTON_MINUS_YSIZE;
-  to_x = (button_nr<32 ? ED_COUNT_GADGET_XPOS : ED_SIZE_GADGET_XPOS);
-  if (button_nr % 2)
-    to_x += (ED_BUTTON_PLUS_XPOS - ED_BUTTON_MINUS_XPOS);
-  to_y = (button_nr<32 ? ED_COUNT_GADGET_YPOS : ED_SIZE_GADGET_YPOS) +
-    ((button_nr<32 ? button_nr : button_nr-32)/2)*ED_COUNT_GADGET_YSIZE;
-
-  if (button_state & ED_BUTTON_PRESSED)
-    from_x -= DXSIZE;
-
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           from_x,from_y, size_x,size_y, to_x,to_y);
-  XCopyArea(display,pix[PIX_DOOR],window,gc,
-           from_x,from_y, size_x,size_y, to_x,to_y);
-}
-
-/**********************************************************************/
-/********** checking buttons (and redrawing them, if needed) **********/
-/**********************************************************************/
-
-int CheckVideoButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int video_button[5] =
-  {
-    VIDEO_PRESS_EJECT_ON,
-    VIDEO_PRESS_STOP_ON,
-    VIDEO_PRESS_PAUSE_ON,
-    VIDEO_PRESS_REC_ON,
-    VIDEO_PRESS_PLAY_ON
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_VIDEO_BUTTON(mx,my))
-      {
-       choice = VIDEO_BUTTON(mx);
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_VIDEO_BUTTON(mx,my) || VIDEO_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawVideoDisplay(video_button[choice]<<1,0);
-      }
-      else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawVideoDisplay(video_button[choice],0);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed)
-    {
-      DrawVideoDisplay(video_button[choice]<<1,0);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckSoundButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  int sound_state[3];
-
-  sound_state[0] = BUTTON_SOUND_MUSIC  | (BUTTON_ON * setup.sound_music);
-  sound_state[1] = BUTTON_SOUND_LOOPS  | (BUTTON_ON * setup.sound_loops);
-  sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple);
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_SOUND_BUTTON(mx,my))
-      {
-       choice = SOUND_BUTTON(mx);
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed)
-    {
-      DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckGameButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  int game_state[3] =
-  {
-    BUTTON_GAME_STOP,
-    BUTTON_GAME_PAUSE,
-    BUTTON_GAME_PLAY
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_GAME_BUTTON(mx,my))
-      {
-       choice = GAME_BUTTON(mx);
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_GAME_BUTTON(mx,my) || GAME_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      }
-      else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawGameButton(game_state[choice] | BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed)
-    {
-      DrawGameButton(game_state[choice] | BUTTON_RELEASED);
-      return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckYesNoButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int yesno_button[5] =
-  {
-    BUTTON_OK,
-    BUTTON_NO
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_YESNO_BUTTON(mx,my))
-      {
-       choice = YESNO_BUTTON(mx);
-       pressed = TRUE;
-       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_YESNO_BUTTON(mx,my) || YESNO_BUTTON(mx)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
-      }
-      else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed)
-    {
-      DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
-      return_code = choice+1;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckConfirmButton(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CONFIRM_BUTTON(mx,my))
-      {
-       choice = 0;
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
-      }
-      else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
-      {
-       pressed = TRUE;
-       DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CONFIRM_BUTTON(mx,my) && pressed)
-    {
-      DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
-      return_code = BUTTON_CONFIRM;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckPlayerButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  int player_state[4] =
-  {
-    BUTTON_PLAYER_1,
-    BUTTON_PLAYER_2,
-    BUTTON_PLAYER_3,
-    BUTTON_PLAYER_4
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_PLAYER_BUTTON(mx,my))
-      {
-       choice = PLAYER_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_PLAYER_BUTTON(mx,my) || PLAYER_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
-      }
-      else if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawPlayerButton(player_state[choice] | BUTTON_PRESSED, DB_NORMAL);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_PLAYER_BUTTON(mx,my) && PLAYER_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawPlayerButton(player_state[choice] | BUTTON_RELEASED, DB_NORMAL);
-      return_code = player_state[choice];
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-/* several buttons in the level editor */
-
-int CheckEditButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int edit_button[6] =
-  {
-    ED_BUTTON_CTRL,
-    ED_BUTTON_FILL,
-    ED_BUTTON_LEFT,
-    ED_BUTTON_UP,
-    ED_BUTTON_DOWN,
-    ED_BUTTON_RIGHT
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_EDIT_BUTTON(mx,my))
-      {
-       choice = EDIT_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
-       if (edit_button[choice]!=ED_BUTTON_CTRL &&
-           edit_button[choice]!=ED_BUTTON_FILL)
-         return_code = 1<<choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_EDIT_BUTTON(mx,my) || EDIT_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
-      }
-      else if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       if (edit_button[choice]!=ED_BUTTON_CTRL &&
-           edit_button[choice]!=ED_BUTTON_FILL)
-         return_code = 1<<choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
-      if (edit_button[choice]==ED_BUTTON_CTRL ||
-         edit_button[choice]==ED_BUTTON_FILL)
-       return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckCtrlButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-  static int ctrl_button[4] =
-  {
-    ED_BUTTON_EDIT,
-    ED_BUTTON_CLEAR,
-    ED_BUTTON_UNDO,
-    ED_BUTTON_EXIT
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CTRL_BUTTON(mx,my))
-      {
-       choice = CTRL_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_CTRL_BUTTON(mx,my) || CTRL_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
-      }
-      else if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
-      return_code = 1<<(choice+6);
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckElemButtons(int mx, int my, int button)
-{
-  int return_code = -1;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_ELEM_BUTTON(mx,my))
-      {
-       choice = ELEM_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawElemButton(choice,ED_BUTTON_PRESSED);
-       if (choice==ED_BUTTON_EUP ||
-           choice==ED_BUTTON_EDOWN)
-         return_code = choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_ELEM_BUTTON(mx,my) || ELEM_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawElemButton(choice,ED_BUTTON_RELEASED);
-      }
-      else if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawElemButton(choice,ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       if (choice==ED_BUTTON_EUP ||
-           choice==ED_BUTTON_EDOWN)
-         return_code = choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawElemButton(choice,ED_BUTTON_RELEASED);
-      if (choice!=ED_BUTTON_EUP &&
-         choice!=ED_BUTTON_EDOWN)
-       return_code = choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckCountButtons(int mx, int my, int button)
-{
-  int return_code = -1;
-  static int choice = -1;
-  static boolean pressed = FALSE;
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_COUNT_BUTTON(mx,my))
-      {
-       choice = COUNT_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawCountButton(choice,ED_BUTTON_PRESSED);
-       return_code = choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_COUNT_BUTTON(mx,my) || COUNT_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawCountButton(choice,ED_BUTTON_RELEASED);
-      }
-      else if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawCountButton(choice,ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       return_code = choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawCountButton(choice,ED_BUTTON_RELEASED);
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
 
 /* NEW GADGET STUFF -------------------------------------------------------- */