fixed bug with forced restart of global animations when restarting game
[rocksndiamonds.git] / src / anim.h
index 0bde9a0bfec7f3063c53d04bbb2a21f21c9a20da..992f50106dbe0bb028903b7ef3233c11abaaedf1 100644 (file)
@@ -20,6 +20,7 @@ void InitGlobalAnimations(void);
 void DrawGlobalAnimations(int, int);
 
 void RestartGlobalAnimsByStatus(int);
+void SetAnimStatusBeforeFading(int);
 
 boolean HandleGlobalAnimClicks(int, int, int, boolean);
 void HandleGlobalAnimEventByElementChange(int, int, int, int);