+ // always handle "unclick:any" events (releasing anywhere on screen) ...
+ if (clicked_event == ANIM_CLICKED_RELEASED &&
+ isClickablePart(part, ANIM_EVENT_UNCLICK_ANY))
+ {
+#if DEBUG_ANIM_EVENTS
+ printf("::: => %d.%d TRIGGERED BY UNCLICK:ANY\n",
+ part->old_anim_nr + 1, part->old_nr + 1);
+#endif
+
+ part->clicked = TRUE;
+ anything_clicked = clickConsumed(part);
+ }
+