+ else if (part->control_info.class == get_hash_from_key("pointer"))
+ {
+ viewport_x = gfx.mouse_x + part->control_info.x;
+ viewport_y = gfx.mouse_y + part->control_info.y;
+ viewport_width = part->graphic_info.width;
+ viewport_height = part->graphic_info.height;
+
+ part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
+ }