ctrl->num_anims++;
}
-void InitGlobalAnimControls(void)
+static void InitGlobalAnimControls(void)
{
int i, m, a, p;
int mode_nr, anim_nr, part_nr;
InitGlobalAnimControls();
}
-void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
+static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
{
Bitmap *fade_bitmap =
(drawing_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
ResetGlobalAnim_Clicked();
}
-boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
+static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
{
int viewport_x;
int viewport_y;
return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE);
}
-int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
+static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
+ int state)
{
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr];
return ANIM_STATE_RUNNING;
}
-void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
+static void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim,
+ int action)
{
struct GlobalAnimPartControlInfo *part;
struct GraphicInfo *c = &anim->control_info;
anim->last_active_part_nr = active_part_nr;
}
-void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)
+static void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)
{
int i;