#include "screens.h"
+#define DEBUG_ANIM_DELAY 0
#define DEBUG_ANIM_EVENTS 0
};
// forward declaration for internal use
+static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *, int);
static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *);
static void HandleGlobalAnim(int, int);
static void DoAnimationExt(void);
void DrawGlobalAnimations(int drawing_target, int drawing_stage)
{
+ int last_cursor_mode_override = gfx.cursor_mode_override;
+
if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
+ {
ResetGlobalAnim_Clickable();
+ gfx.cursor_mode_override = CURSOR_UNDEFINED;
+ }
+
DrawGlobalAnimationsExt(drawing_target, drawing_stage);
if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+ {
ResetGlobalAnim_Clicked();
+ }
+
+ if (gfx.cursor_mode_override != last_cursor_mode_override)
+ SetMouseCursor(gfx.cursor_mode);
}
static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
viewport_height = part->graphic_info.height;
part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
+
+ gfx.cursor_mode_override = CURSOR_NONE;
}
else if (part->control_info.class == get_hash_from_key("door_1"))
{
}
}
+static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part,
+ int delay_type, char *info_text)
+{
+#if DEBUG_ANIM_DELAY
+ printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text);
+#endif
+
+ DoGlobalAnim_DelayAction(part, delay_type);
+}
+
static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part,
int event_value, char *info_text)
{
part->anim_delay_counter =
(c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random));
+ part->post_delay_counter = 0;
+
part->init_event_state = (c->init_event != ANIM_EVENT_UNDEFINED);
part->anim_event_state = (c->anim_event != ANIM_EVENT_UNDEFINED);
{
PlayGlobalAnimSoundAndMusic(part);
+ HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]");
HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]");
}
else
PlayGlobalAnimSoundAndMusic(part);
+ HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]");
HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]");
}
StopGlobalAnimSoundAndMusic(part);
- HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]");
+ HandleGlobalAnimDelay(part, ANIM_DELAY_ANIM, "END [ANIM_DELAY]");
+ HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]");
part->post_delay_counter =
(c->post_delay_fixed + GetSimpleRandom(c->post_delay_random));
if (part->post_delay_counter == 0)
{
+ HandleGlobalAnimDelay(part, ANIM_DELAY_POST, "END [POST_DELAY]");
HandleGlobalAnimEvent(part, ANIM_EVENT_POST, "END [POST_DELAY]");
return ANIM_STATE_RESTART;
#endif
}
+static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *part,
+ int delay_type)
+{
+ int delay_action =
+ (delay_type == ANIM_DELAY_INIT ? part->control_info.init_delay_action :
+ delay_type == ANIM_DELAY_ANIM ? part->control_info.anim_delay_action :
+ delay_type == ANIM_DELAY_POST ? part->control_info.post_delay_action :
+ ANIM_DELAY_ACTION_NONE);
+
+ if (delay_action == ANIM_DELAY_ACTION_NONE)
+ return;
+
+ PushUserEvent(USEREVENT_ANIM_DELAY_ACTION, delay_action, 0);
+}
+
static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part)
{
- int anim_event_action = part->control_info.anim_event_action;
+ int event_action = (part->init_event_state ?
+ part->control_info.init_event_action :
+ part->control_info.anim_event_action);
- if (anim_event_action == -1)
+ if (event_action == ANIM_EVENT_ACTION_NONE)
return FALSE;
- PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, anim_event_action, 0);
+ PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0);
// check if further actions are allowed to be executed
if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)