/* forward declaration for internal use */
static void HandleGlobalAnim(int, int);
static void DoAnimationExt(void);
-static void ResetGlobalAnim_Clickable();
-static void ResetGlobalAnim_Clicked();
+static void ResetGlobalAnim_Clickable(void);
+static void ResetGlobalAnim_Clicked(void);
static struct GlobalAnimControlInfo global_anim_ctrl[NUM_GAME_MODES];
return compare_result;
}
-static void InitToonControls()
+static void InitToonControls(void)
{
int mode_nr_toons = GAME_MODE_PSEUDO_TOONS;
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr_toons];
ctrl->num_anims++;
}
-void InitGlobalAnimControls()
+void InitGlobalAnimControls(void)
{
int i, m, a, p;
int mode_nr, anim_nr, part_nr;
anim_classes_last = ANIM_CLASS_NONE;
}
-void InitGlobalAnimations()
+void InitGlobalAnimations(void)
{
InitGlobalAnimControls();
}
HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action);
}
-static void DoAnimationExt()
+static void DoAnimationExt(void)
{
int i;
return action_executed;
}
-static void InitGlobalAnim_Clickable()
+static void InitGlobalAnim_Clickable(void)
{
int mode_nr;
return (anything_clicked || any_event_action);
}
-static void ResetGlobalAnim_Clickable()
+static void ResetGlobalAnim_Clickable(void)
{
InitGlobalAnim_Clickable();
}
-static void ResetGlobalAnim_Clicked()
+static void ResetGlobalAnim_Clicked(void)
{
InitGlobalAnim_Clicked(-1, -1, FALSE);
}