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added being able to generally set global animations to passthrough clicks
[rocksndiamonds.git]
/
src
/
anim.c
diff --git
a/src/anim.c
b/src/anim.c
index 81441829e8694ef2b0fb8f44b27cb8443fe45e9e..b6ee0b933cb1b12307578c73fe3b2b18eb705825 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-1543,7
+1543,8
@@
static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked)
if (!any_event_action && DoGlobalAnim_EventAction(part))
any_event_action = TRUE;
if (!any_event_action && DoGlobalAnim_EventAction(part))
any_event_action = TRUE;
- any_part_clicked = TRUE;
+ // determine if mouse clicks should be blocked from other animations
+ any_part_clicked = clickConsumed(part);
if (isClickablePart(part, ANIM_EVENT_SELF))
{
if (isClickablePart(part, ANIM_EVENT_SELF))
{