removed shadowing of outer variable by local variable
[rocksndiamonds.git] / src / anim.c
index c2ec75f64c65a87ea17212d0a66c34773de1a0d4..8a1264c2314da0fd79ec204451bf58bfd7dede6c 100644 (file)
 #define ANIM_CLASS_BIT_TITLE_INITIAL   0
 #define ANIM_CLASS_BIT_TITLE           1
 #define ANIM_CLASS_BIT_MAIN            2
-#define ANIM_CLASS_BIT_SCORES          3
-#define ANIM_CLASS_BIT_SUBMENU         4
-#define ANIM_CLASS_BIT_MENU            5
-#define ANIM_CLASS_BIT_TOONS           6
-#define ANIM_CLASS_BIT_NO_TITLE                7
+#define ANIM_CLASS_BIT_NAMES           3
+#define ANIM_CLASS_BIT_SCORES          4
+#define ANIM_CLASS_BIT_SCORESONLY      5
+#define ANIM_CLASS_BIT_SUBMENU         6
+#define ANIM_CLASS_BIT_MENU            7
+#define ANIM_CLASS_BIT_TOONS           8
+#define ANIM_CLASS_BIT_NO_TITLE                9
 
-#define NUM_ANIM_CLASSES               8
+#define NUM_ANIM_CLASSES               10
 
 #define ANIM_CLASS_NONE                        0
 #define ANIM_CLASS_TITLE_INITIAL       (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
 #define ANIM_CLASS_TITLE               (1 << ANIM_CLASS_BIT_TITLE)
 #define ANIM_CLASS_MAIN                        (1 << ANIM_CLASS_BIT_MAIN)
+#define ANIM_CLASS_NAMES               (1 << ANIM_CLASS_BIT_NAMES)
 #define ANIM_CLASS_SCORES              (1 << ANIM_CLASS_BIT_SCORES)
+#define ANIM_CLASS_SCORESONLY          (1 << ANIM_CLASS_BIT_SCORESONLY)
 #define ANIM_CLASS_SUBMENU             (1 << ANIM_CLASS_BIT_SUBMENU)
 #define ANIM_CLASS_MENU                        (1 << ANIM_CLASS_BIT_MENU)
 #define ANIM_CLASS_TOONS               (1 << ANIM_CLASS_BIT_TOONS)
                                         ANIM_CLASS_SCORES      |       \
                                         ANIM_CLASS_NO_TITLE)
 
+#define ANIM_CLASS_TOONS_SCORESONLY    (ANIM_CLASS_TOONS       |       \
+                                        ANIM_CLASS_SCORES      |       \
+                                        ANIM_CLASS_SCORESONLY  |       \
+                                        ANIM_CLASS_NO_TITLE)
+
 #define ANIM_CLASS_TOONS_MENU_MAIN     (ANIM_CLASS_TOONS       |       \
                                         ANIM_CLASS_MENU        |       \
                                         ANIM_CLASS_MAIN        |       \
                                         ANIM_CLASS_SUBMENU     |       \
                                         ANIM_CLASS_NO_TITLE)
 
+#define ANIM_CLASS_TOONS_MENU_SUBMENU_2        (ANIM_CLASS_TOONS       |       \
+                                        ANIM_CLASS_MENU        |       \
+                                        ANIM_CLASS_SUBMENU     |       \
+                                        ANIM_CLASS_NAMES       |       \
+                                        ANIM_CLASS_NO_TITLE)
+
 // values for global animation states
 #define ANIM_STATE_INACTIVE            0
 #define ANIM_STATE_RESTART             (1 << 0)
@@ -109,7 +124,8 @@ struct GlobalAnimPartControlInfo
 
   unsigned int initial_anim_sync_frame;
   unsigned int anim_random_frame;
-  unsigned int step_delay, step_delay_value;
+
+  DelayCounter step_delay;
 
   int init_delay_counter;
   int anim_delay_counter;
@@ -183,12 +199,13 @@ struct GameModeAnimClass
   { GAME_MODE_LEVELNR,                 ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_INFO,                    ANIM_CLASS_TOONS_MENU_SUBMENU   },
   { GAME_MODE_SETUP,                   ANIM_CLASS_TOONS_MENU_SUBMENU   },
-  { GAME_MODE_PSEUDO_NAMESONLY,                ANIM_CLASS_TOONS_MENU_SUBMENU   },
-  { GAME_MODE_PSEUDO_TYPENAMES,                ANIM_CLASS_TOONS_MENU_SUBMENU   },
+  { GAME_MODE_PSEUDO_NAMESONLY,                ANIM_CLASS_TOONS_MENU_SUBMENU_2 },
+  { GAME_MODE_PSEUDO_TYPENAMES,                ANIM_CLASS_TOONS_MENU_SUBMENU_2 },
   { GAME_MODE_PSEUDO_MAINONLY,         ANIM_CLASS_TOONS_MENU_MAIN      },
   { GAME_MODE_PSEUDO_TYPENAME,         ANIM_CLASS_TOONS_MENU_MAIN      },
-  { GAME_MODE_PSEUDO_SCORESOLD,                ANIM_CLASS_TOONS_SCORES         },
-  { GAME_MODE_PSEUDO_SCORESNEW,                ANIM_CLASS_TOONS_SCORES         },
+  { GAME_MODE_PSEUDO_SCORESOLD,                ANIM_CLASS_TOONS_SCORESONLY     },
+  { GAME_MODE_PSEUDO_SCORESNEW,                ANIM_CLASS_TOONS_SCORESONLY     },
+  { GAME_MODE_SCOREINFO,               ANIM_CLASS_TOONS_SCORES         },
   { GAME_MODE_EDITOR,                  ANIM_CLASS_NO_TITLE             },
   { GAME_MODE_PLAYING,                 ANIM_CLASS_NO_TITLE             },
 
@@ -204,7 +221,9 @@ struct AnimClassGameMode
   { ANIM_CLASS_BIT_TITLE_INITIAL,      GAME_MODE_TITLE_INITIAL         },
   { ANIM_CLASS_BIT_TITLE,              GAME_MODE_TITLE                 },
   { ANIM_CLASS_BIT_MAIN,               GAME_MODE_MAIN                  },
+  { ANIM_CLASS_BIT_NAMES,              GAME_MODE_NAMES                 },
   { ANIM_CLASS_BIT_SCORES,             GAME_MODE_SCORES                },
+  { ANIM_CLASS_BIT_SCORESONLY,         GAME_MODE_PSEUDO_SCORESONLY     },
   { ANIM_CLASS_BIT_SUBMENU,            GAME_MODE_PSEUDO_SUBMENU        },
   { ANIM_CLASS_BIT_MENU,               GAME_MODE_PSEUDO_MENU           },
   { ANIM_CLASS_BIT_TOONS,              GAME_MODE_PSEUDO_TOONS          },
@@ -392,7 +411,8 @@ static void InitToonControls(void)
     int sound = SND_UNDEFINED;
     int music = MUS_UNDEFINED;
     int graphic = IMG_TOON_1 + i;
-    int control = graphic;
+
+    control = graphic;
 
     part->nr = part_nr;
     part->anim_nr = anim_nr;
@@ -418,8 +438,8 @@ static void InitToonControls(void)
     part->initial_anim_sync_frame = 0;
     part->anim_random_frame = -1;
 
-    part->step_delay = 0;
-    part->step_delay_value = graphic_info[control].step_delay;
+    part->step_delay.count = 0;
+    part->step_delay.value = graphic_info[control].step_delay;
 
     part->state = ANIM_STATE_INACTIVE;
     part->last_anim_status = -1;
@@ -525,8 +545,8 @@ static void InitGlobalAnimControls(void)
        part->initial_anim_sync_frame = 0;
        part->anim_random_frame = -1;
 
-       part->step_delay = 0;
-       part->step_delay_value = graphic_info[control].step_delay;
+       part->step_delay.count = 0;
+       part->step_delay.value = graphic_info[control].step_delay;
 
        part->state = ANIM_STATE_INACTIVE;
        part->last_anim_status = -1;
@@ -1513,8 +1533,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
   // special case to prevent expiring loop sounds when playing
   PlayGlobalAnimSoundIfLoop(part);
 
-  if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
-                      anim_sync_frame))
+  if (!DelayReachedExt(&part->step_delay, anim_sync_frame))
     return ANIM_STATE_RUNNING;
 
 #if 0
@@ -1757,7 +1776,10 @@ static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part)
   if (event_action == ANIM_EVENT_ACTION_NONE)
     return FALSE;
 
-  PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0);
+  if (event_action < MAX_IMAGE_FILES)
+    PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0);
+  else
+    OpenURLFromHash(anim_url_hash, event_action);
 
   // check if further actions are allowed to be executed
   if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)