added forcing pointer-style global animations to stay inside window area
[rocksndiamonds.git] / src / anim.c
index be6c98f..8256ce7 100644 (file)
@@ -230,6 +230,8 @@ static int anim_classes_last = ANIM_CLASS_NONE;
 
 static boolean drawing_to_fading_buffer = FALSE;
 
+static boolean handle_click = FALSE;
+
 
 // ============================================================================
 // generic animation frame calculation
@@ -861,8 +863,11 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part
   }
   else if (part->control_info.class == get_hash_from_key("pointer"))
   {
-    viewport_x = gfx.mouse_x + part->control_info.x;
-    viewport_y = gfx.mouse_y + part->control_info.y;
+    int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1);
+    int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1);
+
+    viewport_x = mx + part->control_info.x;
+    viewport_y = my + part->control_info.y;
     viewport_width  = part->graphic_info.width;
     viewport_height = part->graphic_info.height;
 
@@ -1198,6 +1203,9 @@ static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part,
 static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
                                 int state)
 {
+  if (handle_click && !part->clicked)
+    return state;
+
   struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
   struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr];
   struct GraphicInfo *g = &part->graphic_info;
@@ -1828,6 +1836,15 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event)
     }
   }
 
+  if (anything_clicked)
+  {
+    handle_click = TRUE;
+
+    HandleGlobalAnim(ANIM_CONTINUE, game_status);
+
+    handle_click = FALSE;
+  }
+
   return (anything_clicked || any_event_action);
 }