}
else if (part->control_info.class == get_hash_from_key("door_2"))
{
- viewport_x = VX;
- viewport_y = VY;
- viewport_width = VXSIZE;
- viewport_height = VYSIZE;
+ if (part->mode_nr == GAME_MODE_EDITOR)
+ {
+ viewport_x = EX;
+ viewport_y = EY;
+ viewport_width = EXSIZE;
+ viewport_height = EYSIZE;
+ }
+ else
+ {
+ viewport_x = VX;
+ viewport_y = VY;
+ viewport_width = VXSIZE;
+ viewport_height = VYSIZE;
+ }
}
else // default: "playfield"
{
static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part,
boolean *anything_clicked,
boolean *any_event_action,
- int event_value)
+ int event_value, char *info_text)
{
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
*anything_clicked = clickConsumed(part); // click was on "part"!
#if DEBUG_ANIM_EVENTS
- printf("::: => %d.%d TRIGGERED BY %d.%d\n",
- part2->old_anim_nr + 1, part2->old_nr + 1,
+ printf("::: => %d.%d TRIGGERED BY %s OF %d.%d\n",
+ part2->old_anim_nr + 1, part2->old_nr + 1, info_text,
part->old_anim_nr + 1, part->old_nr + 1);
#endif
#if 0
// check if this event is defined to trigger other animations
InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action,
- event_value);
+ event_value, info_text);
}
static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
// check if this click is defined to trigger other animations
InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action,
- ANIM_EVENT_CLICK);
+ ANIM_EVENT_CLICK, "CLICK");
}
}
}