#define ANIM_STATE_RUNNING (1 << 2)
/* values for global animation control */
-#define ANIM_START 0
-#define ANIM_CONTINUE 1
-#define ANIM_STOP 2
+#define ANIM_NO_ACTION 0
+#define ANIM_START 1
+#define ANIM_CONTINUE 2
+#define ANIM_STOP 3
struct GlobalAnimPartControlInfo
InitGlobalAnimControls();
}
-void DrawGlobalAnimationsExt(int drawing_stage)
+void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
{
int mode_nr;
+ if (!setup.toons)
+ return;
+
if (global.anim_status != anim_status_last)
{
boolean before_fading = (global.anim_status == GAME_MODE_PSEUDO_FADING);
anim_status_last = global.anim_status;
}
- if (!setup.toons || global.anim_status == GAME_MODE_LOADING)
+ if (global.anim_status == GAME_MODE_LOADING)
return;
if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
}
}
-void DrawGlobalAnimations(int drawing_stage)
+void DrawGlobalAnimations(int drawing_target, int drawing_stage)
{
- DrawGlobalAnimationsExt(drawing_stage);
+ DrawGlobalAnimationsExt(drawing_target, drawing_stage);
}
boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)