prepared global animation functions to update different screen buffers
[rocksndiamonds.git] / src / anim.c
index 9097d88cb9f3600a1988365386315449c9917e48..7f1670708cf2693fc3f0deb5d98858b6c6f656fd 100644 (file)
 #define ANIM_STATE_RUNNING             (1 << 2)
 
 /* values for global animation control */
-#define ANIM_START                     0
-#define ANIM_CONTINUE                  1
-#define ANIM_STOP                      2
+#define ANIM_NO_ACTION                 0
+#define ANIM_START                     1
+#define ANIM_CONTINUE                  2
+#define ANIM_STOP                      3
 
 
 struct GlobalAnimPartControlInfo
@@ -516,10 +517,13 @@ void InitGlobalAnimations()
   InitGlobalAnimControls();
 }
 
-void DrawGlobalAnimationsExt(int drawing_stage)
+void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
 {
   int mode_nr;
 
+  if (!setup.toons)
+    return;
+
   if (global.anim_status != anim_status_last)
   {
     boolean before_fading = (global.anim_status == GAME_MODE_PSEUDO_FADING);
@@ -567,7 +571,7 @@ void DrawGlobalAnimationsExt(int drawing_stage)
     anim_status_last = global.anim_status;
   }
 
-  if (!setup.toons || global.anim_status == GAME_MODE_LOADING)
+  if (global.anim_status == GAME_MODE_LOADING)
     return;
 
   if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
@@ -667,9 +671,9 @@ void DrawGlobalAnimationsExt(int drawing_stage)
   }
 }
 
-void DrawGlobalAnimations(int drawing_stage)
+void DrawGlobalAnimations(int drawing_target, int drawing_stage)
 {
-  DrawGlobalAnimationsExt(drawing_stage);
+  DrawGlobalAnimationsExt(drawing_target, drawing_stage);
 }
 
 boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)