{
int mode_nr;
+ if (!setup.toons)
+ return;
+
if (global.anim_status != anim_status_last)
{
boolean before_fading = (global.anim_status == GAME_MODE_PSEUDO_FADING);
anim_status_last = global.anim_status;
}
- if (!setup.toons || global.anim_status == GAME_MODE_LOADING)
+ if (global.anim_status == GAME_MODE_LOADING)
return;
if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)