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fixed inconsistent global animation state after event actions
[rocksndiamonds.git]
/
src
/
anim.c
diff --git
a/src/anim.c
b/src/anim.c
index 71f9958857020ce938ee3edc49277b18333fa9a0..6fe1cb6dc3c0ba638f5a8be3f237cbb7a17d36c1 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-1638,15
+1638,13
@@
static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part)
if (anim_event_action == -1)
return FALSE;
if (anim_event_action == -1)
return FALSE;
- boolean action_executed = (DoGadgetAction(anim_event_action) ||
- DoScreenAction(anim_event_action) ||
- DoKeysymAction(anim_event_action));
+ PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, anim_event_action, 0);
// check if further actions are allowed to be executed
if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)
return FALSE;
// check if further actions are allowed to be executed
if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)
return FALSE;
- return
action_executed
;
+ return
TRUE
;
}
static void InitGlobalAnim_Clickable(void)
}
static void InitGlobalAnim_Clickable(void)