fixed initially displaying custom mouse cursor in upper left corner
[rocksndiamonds.git] / src / anim.c
index 3b96adfa55d0b9f1d11d9cd1c9f32e08cd9ac6e7..363c76fc7197d4c74e17f7dcf74210f38fe2e7eb 100644 (file)
@@ -880,6 +880,11 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part
     int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1);
     int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1);
 
+    // prevent displaying off-screen custom mouse cursor in upper left corner
+    if (gfx.mouse_x == POS_OFFSCREEN &&
+       gfx.mouse_y == POS_OFFSCREEN)
+      mx = my = POS_OFFSCREEN;
+
     viewport_x = mx - part->control_info.x;
     viewport_y = my - part->control_info.y;
     viewport_width  = part->graphic_info.width;
@@ -933,7 +938,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part
     part->viewport_width  = viewport_width;
     part->viewport_height = viewport_height;
 
-    changed = TRUE;
+    if (part->control_info.class != get_hash_from_key("pointer"))
+      changed = TRUE;
   }
 
   return changed;