+
+static void InitGlobalAnim_Clickable()
+{
+ int mode_nr;
+
+ for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
+ {
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
+ int anim_nr;
+
+ for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
+ int part_nr;
+
+ for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+
+ part->clickable = FALSE;
+ }
+ }
+ }
+}
+
+static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked)
+{
+ boolean any_part_clicked = FALSE;
+ int mode_nr;
+
+ for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
+ {
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
+ int anim_nr;
+
+ for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr];
+ int part_nr;
+
+ for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
+
+ part->clicked = FALSE;
+
+ if (part->clickable && isClickedPart(part, mx, my, clicked))
+ any_part_clicked = part->clicked = TRUE;
+ }
+ }
+ }
+
+ return any_part_clicked;
+}
+
+static void ResetGlobalAnim_Clickable()
+{
+ InitGlobalAnim_Clickable();
+}
+
+static void ResetGlobalAnim_Clicked()
+{
+ InitGlobalAnim_Clicked(-1, -1, FALSE);
+}
+
+boolean HandleGlobalAnimClicks(int mx, int my, int button)
+{
+ static boolean click_consumed = FALSE;
+ static int last_button = 0;
+ boolean press_event;
+ boolean release_event;
+ boolean click_consumed_current = click_consumed;
+
+ /* check if button state has changed since last invocation */
+ press_event = (button != 0 && last_button == 0);
+ release_event = (button == 0 && last_button != 0);
+ last_button = button;
+
+ if (press_event)
+ {
+ click_consumed = InitGlobalAnim_Clicked(mx, my, TRUE);
+ click_consumed_current = click_consumed;
+ }
+
+ if (release_event)
+ click_consumed = FALSE;
+
+ return click_consumed_current;
+}