fixed bug with not recognizing ".mode_loop: false" for music
[rocksndiamonds.git] / src / anim.c
index 0a278aa35cb36a97983be9ea1cc7b62934bb3799..1623cdc4685b6da6d5c8ae52c862e3256e41aa56 100644 (file)
@@ -917,7 +917,10 @@ static void PlayGlobalAnimMusic(struct GlobalAnimPartControlInfo *part)
   if (!setup.sound_music)
     return;
 
-  PlayMusic(music);
+  if (IS_LOOP_MUSIC(music))
+    PlayMusicLoop(music);
+  else
+    PlayMusic(music);
 
 #if 0
   printf("::: PLAY MUSIC %d.%d.%d: %d\n",