part2->tile_yoffset = c->y;
// set resulting animation position relative to CE tile position
- SetGlobalAnimPartTileXY(part2);
+ // (but only for ".init_event", not ".anim_event" type events)
+ if (part2->init_event_state)
+ SetGlobalAnimPartTileXY(part2);
// restart animation (by using current sync frame)
part2->initial_anim_sync_frame = anim_sync_frame;