reverted setting (and maybe inheriting) draw order for global animations
[rocksndiamonds.git] / src / anim.c
index e836ff6a3aaf8ff85dabe6b0679111df38133f88..cdc0fd0574363fc39f82a6dd9c19fd5f1060a77d 100644 (file)
@@ -531,10 +531,6 @@ static void InitGlobalAnimControls(void)
 
       anim->state = ANIM_STATE_INACTIVE;
 
-      // if draw order is undefined, set to default value "0"
-      if (anim->control_info.draw_order == ARG_UNDEFINED_VALUE)
-       anim->control_info.draw_order = 0;
-
       part_nr = 0;
 
       for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++)
@@ -606,10 +602,6 @@ static void InitGlobalAnimControls(void)
        if (part->control_info.class == get_hash_from_key("pointer") &&
            part->control_info.style == STYLE_DEFAULT)
          part->control_info.style |= STYLE_PASSTHROUGH;
-
-       // if draw order is undefined, inherit it from main animation
-       if (part->control_info.draw_order == ARG_UNDEFINED_VALUE)
-         part->control_info.draw_order = anim->control_info.draw_order;
       }
 
       if (anim->num_parts > 0 || anim->has_base)