fixed using custom sized game graphics also for global animations
[rocksndiamonds.git] / src / anim.c
index 2e6280ce3d1f3cb629f8ddceb6f065da58bab9cc..c2ec75f64c65a87ea17212d0a66c34773de1a0d4 100644 (file)
@@ -825,8 +825,8 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
 
        gfx.anim_random_frame = last_anim_random_frame;
 
-       getFixedGraphicSource(part->graphic, frame, &src_bitmap,
-                             &src_x, &src_y);
+       getGlobalAnimGraphicSource(part->graphic, frame, &src_bitmap,
+                                  &src_x, &src_y);
 
        src_x += cut_x;
        src_y += cut_y;