removed duplicate variable to check if request dialog is active
[rocksndiamonds.git] / src / anim.c
index 6d761f43b296ce0783c5889aa24472d1844d81e6..3c58fa917d04072d2e9e1263efe3bccd3fb52a70 100644 (file)
@@ -398,8 +398,8 @@ static boolean isPausedOnPlayfieldOrDoor(struct GlobalAnimPartControlInfo *part)
   if (!part->class_playfield_or_door)
     return FALSE;
 
-  // only pause animations when engine is paused or request dialog is open(ing)
-  if (!tape.pausing && !game.request_active_or_moving)
+  // only pause animations when engine is paused or request dialog is active
+  if (!tape.pausing && !game.request_active)
     return FALSE;
 
   return TRUE;