rnd-20001125-3-src
[rocksndiamonds.git] / src / Makefile
index a6ab699696ebb7356b22370b2e205af465a34d1a..f2b146b71a5ea3ccda68af4a4ba8db414b8355d7 100644 (file)
@@ -1,87 +1,86 @@
 #=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2                                           #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de                           #
+# Makefile for Rocks'n'Diamonds                                               #
+# (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
 #=============================================================================#
 
-#-----------------------------------------------------------------------------#
-# configuration section                                                       #
-#-----------------------------------------------------------------------------#
-
-# change this to your favorite ANSI C compiler
-CC = gcc
+ifndef PLATFORM                        # platform not specified -- try auto detection
+ifdef COMSPEC
+PLATFORM = msdos
+else
+PLATFORM = unix
+endif
+endif
 
-# on Solaris and similar systems, you'll need to uncomment this
-EXTRA_LIBS = -lnsl -lsocket 
+ifdef X11_PATH                 # path to X11 specified by top level Makefile
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+X11_INCL = -I$(XINC_PATH)
+X11_LIBS = -L$(XLIB_PATH)
+endif
 
-# specify path to X11 on your system
-# X11_PATH = /usr/X11
-X11_PATH = /local/X11
 
-# change this to the directory where you want to install game data like levels
-GAME_DIR = .
+ifeq ($(PLATFORM),msdos)       # MS-DOS native compiling
 
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
+RM = del
+PROGNAME = ../rocks.exe
 
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg -lm
 
-# choose if you want to allow many global score file entries for one player
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-SCORE_ENTRIES = MANY_PER_NAME
+else                           # Unix; Win32 cross-compiling
 
-# The XPM-Library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined,
-# because the GIF loading routines are still a bit beta.
-# If you want to use the Xpm library, convert the GIF files to Xpm
-# files (and you need corresponding mask files in xbm format).
+RM = rm -f
+PROGNAME = ../rocksndiamonds
 
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
+ifeq ($(PLATFORM),solaris)
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+endif
 
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below                                 #
-#-----------------------------------------------------------------------------#
+ifeq ($(PLATFORM),win32)
+PROGNAME = ../rocksndiamonds.exe
+TARGET = sdl
+else
+PROFILING = -pg
+endif
 
-PROGNAME = rocksndiamonds
+ifeq ($(TARGET),sdl)
+SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) -lm
+else
+SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS) -lX11 -lm
+endif
 
-RM = rm -f
-CPP = $(CC) -E
+endif                          # (PLATFORM != msdos)
 
-CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
 
-CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK)      \
-        $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+ifdef RO_GAME_DIR              # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
 
-# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
-DEBUG = -DDEBUG -g -Wall
-# DEBUG = -O6
+ifdef RW_GAME_DIR              # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
 
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux   # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae                  # for HP-UX
-# INCL = -I/usr/include/X11R5          # for HP-UX and others
-# INCL = -I/usr/local/X11/include      # for SunOS and others
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
-#                                      # for HP-UX and others
-# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
-#                                      # for SunOS and others
+ifdef SCORE_ENTRIES            # number of score entries per player specified
+CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
 
-# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
-# LIBS = -L/usr/X11R6/lib -lX11 -lm
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
 
-# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
 
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK)
+DEBUG = -DDEBUG -g
 
-INCL = -I$(XINC_PATH)
-LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) -R$(XLIB_PATH)
+OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
 
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
 
 SRCS = main.c          \
        init.c          \
@@ -101,7 +100,11 @@ SRCS =     main.c          \
        pcx.c           \
        image.c         \
        network.c       \
-       netserv.c
+       netserv.c       \
+       msdos.c         \
+       system.c        \
+       x11.c           \
+       sdl.c
 
 OBJS = main.o          \
        init.o          \
@@ -121,18 +124,33 @@ OBJS =    main.o          \
        pcx.o           \
        image.o         \
        network.o       \
-       netserv.o
+       netserv.o       \
+       msdos.o         \
+       system.o        \
+       x11.o           \
+       sdl.o
 
 all:   $(PROGNAME)
 
 $(PROGNAME):   $(OBJS)
-       $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+       $(CC) $(PROFILING) $(OBJS) $(LDFLAGS) -o $(PROGNAME)
 
 .c.o:
-       $(CC) $(CFLAGS) -c $*.c
+       $(CC) $(PROFILING) $(CFLAGS) -c $*.c
 
 clean:
-       $(RM) $(PROGNAME) $(SERVNAME) $(OBJS)
+       $(RM) *.o
+       $(RM) ../*.exe
+       $(RM) $(PROGNAME)
+
+
+#-----------------------------------------------------------------------------#
+# development only stuff                                                      #
+#-----------------------------------------------------------------------------#
+
+depend:
+       for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
 
-backup:
-       ./make_backup.sh
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif