# because the GIF loading routines are still a bit beta.
# If you use the Xpm library, convert the GIF files to Xpm
# files (and the mask files ('*Maske.gif') to xbm files).
+
# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \
sound.c \
joystick.c \
cartoons.c \
- gfxloader.c \
+ gfxload.c \
+ gifload.c \
+ gif.c \
+ send.c \
+ new.c \
random.c
OBJS = main.o \
sound.o \
joystick.o \
cartoons.o \
- gfxloader.o \
+ gfxload.o \
+ gifload.o \
+ gif.o \
+ send.o \
+ new.o \
random.o
all: $(OBJS)
clean:
$(RM) $(OBJS)
+BACKUP_DIR = /home/aeglos/BACKUP/rnd
+BACKUP_DATE = `date +%y%m%d`
+BACKUP_FILE = $(BACKUP_DIR)/rnd-$(BACKUP_DATE).tgz
+
backup:
- @echo "tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile"
- @tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile
+ @echo "tar cvzf $(BACKUP_FILE) *.c *.h Makefile"
+ @tar cvzf $(BACKUP_FILE) *.c *.h Makefile
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend