#
PROGNAME = rocksndiamonds
+SERVNAME = rnd_server
RM = rm -f
CC = gcc
# because the GIF loading routines are still a bit beta.
# If you use the Xpm library, convert the GIF files to Xpm
# files (and the mask files ('*Maske.gif') to xbm files).
+
# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \
sound.c \
joystick.c \
cartoons.c \
- gfxloader.c \
+ gfxload.c \
+ gifload.c \
+ gif.c \
+ send.c \
+ new.c \
random.c
OBJS = main.o \
sound.o \
joystick.o \
cartoons.o \
- gfxloader.o \
+ gfxload.o \
+ gifload.o \
+ gif.o \
+ send.o \
+ new.o \
random.o
-all: $(OBJS)
+all: $(PROGNAME) $(SERVNAME)
+
+$(PROGNAME): $(OBJS)
$(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+$(SERVNAME): $(SERVNAME).c
+ $(CC) $(CFLAGS) $(SERVNAME).c $(LIBS) -o $(SERVNAME)
+
.c.o:
$(CC) $(CFLAGS) -c $*.c
clean:
- $(RM) $(OBJS)
+ $(RM) $(PROGNAME) $(SERVNAME) $(OBJS)
backup:
- @echo "tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile"
- @tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile
+ ./make_backup.sh
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend