added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / Makefile
index 265bf9922e68382b2b2337a30a94c347160a0bf8..b7289d01ddc7a8492dd83ef6729d2956120c35df 100644 (file)
@@ -1,7 +1,12 @@
 # =============================================================================
-# Rocks'n'Diamonds Makefile (src)
+# Rocks'n'Diamonds - McDuffin Strikes Back!
 # -----------------------------------------------------------------------------
-# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# (c) 1995-2015 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  https://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
 # =============================================================================
 
 # -----------------------------------------------------------------------------
@@ -14,9 +19,19 @@ ifndef PLATFORM                              # unknown platform -- default to Unix
 PLATFORM = unix
 endif
 
+PLATFORM_BASE = $(PLATFORM)
+
+ifeq ($(PLATFORM),cross-win32)
+PLATFORM_BASE = cross-win
+endif
+ifeq ($(PLATFORM),cross-win64)
+PLATFORM_BASE = cross-win
+endif
+
 AR = ar
 RANLIB = ranlib
 ETAGS = etags
+STRIP = strip
 RM = rm -f
 
 CONVERT = convert
@@ -24,12 +39,9 @@ WINDRES = windres
 
 CONVERT_ICON_ARGS = -transparent black -background transparent
 
-PROGBASE = rocksndiamonds
-
-ifdef SPECIAL_EDITION                  # create special edition
-PROGBASE = $(SPECIAL_EDITION)
-endif
+DEBUGGER = gdb -batch -ex "run" -ex "bt"
 
+PROGBASE = rocksndiamonds
 PROGNAME = ../$(PROGBASE)
 
 
@@ -37,26 +49,40 @@ PROGNAME = ../$(PROGBASE)
 # configuring platform
 # -----------------------------------------------------------------------------
 
-ifeq ($(PLATFORM),solaris)             # native compiling to Solaris
-EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
-PLATFORM = unix
+ifeq ($(PLATFORM),unix)                        # compiling on Unix/Linux (generic)
+PROFILING_FLAGS = -pg
 endif
 
-ifeq ($(PLATFORM),macosx)              # native compiling to Mac OS X
-EXTRA_LDFLAGS = -lstdc++
-PLATFORM = unix
-TARGET = sdl
+ifeq ($(PLATFORM_BASE),cross-win)      # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
 endif
 
-ifeq ($(PLATFORM),unix)                        # native compiling to Unix (generic)
-PROFILING_FLAGS = -pg
+ifeq ($(PLATFORM),emscripten)          # compiling with Emscripten
+PROGNAME = ../$(PROGBASE).js
+DATA_FILE = $(PROGBASE).data
+CC = emcc
+AR = emar
+RANLIB = emranlib
+STRIP = true
+FILE_PACKAGER = file_packager
 endif
 
-ifeq ($(PLATFORM),cross-win32)         # cross-compiling to Windows
+ifeq ($(shell uname -s),Darwin)                # compiling on Mac OS X
+DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
+SANITIZING_FLAGS = -fsanitize=undefined
+ifdef BUILD_DIST                       # distribution build
+MAC_TARGET_VERSION_MIN = 10.7
+EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
+EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
+EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
+MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
+endif
+endif
+
+ifeq ($(shell uname -s),OS/2)          # compiling on OS/2
 PROGNAME = ../$(PROGBASE).exe
-EXTRA_LDFLAGS = -lshfolder -lwsock32
-# TARGET = sdl
-TARGET = sdl2
+EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem
 endif
 
 
@@ -64,28 +90,31 @@ endif
 # configuring target
 # -----------------------------------------------------------------------------
 
-ifeq ($(TARGET),sdl)                   # compiling for SDL target
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
+ifndef TARGET                          # auto-detect compiling for SDL2
+  SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
+  ifdef SDL_VERSION
+    TARGET = sdl2
+  else
+    $(error SDL2 library not found)
+  endif
 endif
 
-ifeq ($(TARGET),sdl2)                  # compiling for SDL2 target
-SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
-SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
-endif
+# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
 
-ifeq ($(TARGET),sdl-static)            # compiling for SDL target (static)
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
+ifeq ($(TARGET),sdl2)                  # compiling for SDL2 target
+ifeq ($(PLATFORM),emscripten)
+SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1
+SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]'
+EXTRA_CFLAGS = $(SDL_LIBS)
+EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
+DATA_DIRS = conf docs levels graphics sounds music
+FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
+else
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
 endif
 
-ifeq ($(TARGET),sdl2-static)           # compiling for SDL2 target (static)
-SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
-SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
+SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
 endif
 
 
@@ -93,46 +122,39 @@ endif
 # configuring compile-time definitions
 # -----------------------------------------------------------------------------
 
-ifdef RO_GAME_DIR                      # path to read-only game data specified
-CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
-endif
-
-ifdef RW_GAME_DIR                      # path to writable game data specified
-CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
-endif
-
-ifdef SCORE_ENTRIES                    # number of score entries per player
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-endif
-
-ifdef SPECIAL_EDITION
-ifeq ($(SPECIAL_EDITION),rnd_jue)      # create special edition
-CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
-endif
+ifdef BASE_PATH                                        # path to read-only game data
+CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
 endif
 
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
+CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
 
-CONFIG = $(CONFIG_GAME) $(JOYSTICK)
 DEBUG = -DDEBUG -g
-# PROFILING = $(PROFILING_FLAGS)
+
+# ANALYZE = $(PROFILING_FLAGS)
+# ANALYZE = $(SANITIZING_FLAGS)
 
 # OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
-# OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
-OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
+# OPTIONS = $(DEBUG) -O2 -Wall                 # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
+# OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes
 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
-# OPTIONS = -O3 -Wall -ansi -pedantic
-# OPTIONS = -O3 -Wall
-# OPTIONS = -O3
-# OPTIONS = -DSYSV -Ae                 # may be needed for HP-UX
+# OPTIONS = -O2 -Wall -ansi -pedantic
+# OPTIONS = -O2 -Wall
+# OPTIONS = -O2
+
+ifdef BUILD_TEST                       # test build
+OPTIONS := $(OPTIONS) -DTESTING
+endif
 
 ifdef BUILD_DIST                       # distribution build
-OPTIONS = -O3 -Wall
+SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |   \
+                      sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
+OPTIONS = -O2 -Wall
 endif
 
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
-LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS =           $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
 
 
 SRCS = main.c          \
@@ -149,7 +171,8 @@ SRCS =      main.c          \
        editor.c        \
        files.c         \
        tape.c          \
-       cartoons.c      \
+       anim.c          \
+       api.c           \
        network.c       \
        netserv.c
 
@@ -167,7 +190,8 @@ OBJS =      main.o          \
        editor.o        \
        files.o         \
        tape.o          \
-       cartoons.o      \
+       anim.o          \
+       api.o           \
        network.o       \
        netserv.o
 
@@ -180,6 +204,8 @@ CNFS =      conf_gfx.h      \
        conf_cus.h      \
        conf_grp.c      \
        conf_grp.h      \
+       conf_emp.c      \
+       conf_emp.h      \
        conf_e2g.c      \
        conf_esg.c      \
        conf_e2s.c      \
@@ -192,6 +218,19 @@ CNFS =     conf_gfx.h      \
 CNFS_CMD = ../build-scripts/create_element_defs.pl
 
 TIMESTAMP_FILE = conftime.h
+TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
+
+# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
+SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
+
+# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
+SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
+
+COMMIT_HASH_FILE = confhash.h
+COMMIT_HASH_NONE = "[changed files]"
+
+# get last Git commit hash, if no files were changed
+SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
 
 LIBGAME_DIR = libgame
 LIBGAME = $(LIBGAME_DIR)/libgame.a
@@ -202,32 +241,37 @@ GAME_EM = $(GAME_EM_DIR)/game_em.a
 GAME_SP_DIR = game_sp
 GAME_SP = $(GAME_SP_DIR)/game_sp.a
 
-RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+GAME_MM_DIR = game_mm
+GAME_MM = $(GAME_MM_DIR)/game_mm.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
 
 ICONBASE = windows_icon
-ICON_BASEPATH = ../Special/Icons/windows_icons
-ifeq ($(PLATFORM),cross-win32)
-ifdef SPECIAL_EDITION
-# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
-ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
-else
-# ICONSUFFIX = 32x32
-ICON_PATH = $(ICON_BASEPATH)/default
-endif
-# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+ICON_BASEPATH = ../build-projects/windows/icons
+
+ifeq ($(PLATFORM_BASE),cross-win)
+ICON_PATH = $(ICON_BASEPATH)
 ICON = $(ICONBASE).o
 endif
 
+GRAPHICS_DIR = ../graphics
+
 
 # -----------------------------------------------------------------------------
 # build targets
 # -----------------------------------------------------------------------------
 
-all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
 
-$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
-       $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
+       $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+       $(STRIP) $(PROGNAME)
+endif
+ifeq ($(PLATFORM),emscripten)
+       (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
+endif
 
 libgame_dir:
        @$(MAKE) -C $(LIBGAME_DIR)
@@ -244,44 +288,65 @@ game_sp_dir:
 $(GAME_SP):
        @$(MAKE) -C $(GAME_SP_DIR)
 
+game_mm_dir:
+       @$(MAKE) -C $(GAME_MM_DIR)
+$(GAME_MM):
+       @$(MAKE) -C $(GAME_MM_DIR)
+
 auto-conf:
        @for i in $(CNFS); do                   \
                echo "$(CNFS_CMD) $$i > $$i";   \
                $(CNFS_CMD) $$i > $$i;          \
        done
 
-conf_gfx.h: conf_gfx.c
+auto-conf-clean:
+       @for i in $(CNFS); do                   \
+               echo "$(RM) $$i";               \
+               $(RM) $$i;                      \
+       done
+
+conf_gfx.h: conf_gfx.c $(CNFS_CMD)
        @$(MAKE) auto-conf
 
-conf_snd.h: conf_snd.c
+conf_snd.h: conf_snd.c $(CNFS_CMD)
        @$(MAKE) auto-conf
 
-conf_mus.h: conf_mus.c
+conf_mus.h: conf_mus.c $(CNFS_CMD)
        @$(MAKE) auto-conf
 
-# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
-$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
-       @date '+"%Y-%m-%d %H:%M"' \
-       | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+conf-time:
+       @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
        > $(TIMESTAMP_FILE)
 
+conf-hash:
+       @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
+       > $(COMMIT_HASH_FILE)
+
+config.o: config.c $(TIMESTAMP_FILE)
+
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+       @$(MAKE) conf-time
+
+$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
+       @$(MAKE) conf-hash
+
 $(ICON):
-#      $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
        $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
        echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
 
 .c.o:
-       $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+       $(CC) $(CFLAGS) -c $*.c
+
+graphics_dir:
+       @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
 
 clean-obj:
        $(MAKE) -C $(LIBGAME_DIR) clean
        $(MAKE) -C $(GAME_EM_DIR) clean
        $(MAKE) -C $(GAME_SP_DIR) clean
+       $(MAKE) -C $(GAME_MM_DIR) clean
        $(RM) $(OBJS)
        $(RM) $(RNDLIBS)
-#      $(RM) $(LIBGAME)
-#      $(RM) $(GAME_EM)
-#      $(RM) $(GAME_SP)
 
 clean-ico:
        $(RM) $(ICONBASE).ico
@@ -289,10 +354,18 @@ clean-ico:
 
 clean-bin:
        $(RM) $(PROGNAME)
-       $(RM) ../*.exe
+       $(RM) $(PROGNAME).exe
+       $(RM) $(PROGNAME).js
+       $(RM) $(PROGNAME).wasm
+       $(RM) $(PROGNAME).data
 
 clean: clean-obj clean-ico clean-bin
 
+clean-git: clean auto-conf-clean
+       @$(MAKE) -C $(GRAPHICS_DIR) clean
+
+dist-clean: clean-obj clean-ico
+
 
 # -----------------------------------------------------------------------------
 # run and test targets
@@ -302,7 +375,7 @@ run:
        cd .. && ./$(PROGBASE) --verbose
 
 gdb:
-       cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+       cd .. && $(DEBUGGER) $(PROGBASE)
 
 valgrind:
        cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
@@ -312,15 +385,14 @@ valgrind:
 # development only
 # -----------------------------------------------------------------------------
 
-dist-clean: clean-obj
-
 tags:
-       $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
+       $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
 
 depend:
        $(MAKE) -C $(LIBGAME_DIR) depend
        $(MAKE) -C $(GAME_EM_DIR) depend
        $(MAKE) -C $(GAME_SP_DIR) depend
+       $(MAKE) -C $(GAME_MM_DIR) depend
        for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
 
 ifeq (.depend,$(wildcard .depend))