rnd-20030208-2-src
[rocksndiamonds.git] / src / Makefile
index a652a6d49142cbef731f737d5eb45e17245b694d..89e047585eadb073b4b59c7f6f54f5fdf477aaad 100644 (file)
 #=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2                                           #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de                           #
+# Makefile for Rocks'n'Diamonds                                               #
+# (c) 1995-2002 Holger Schemel, info@artsoft.org                              #
 #=============================================================================#
 
-#-----------------------------------------------------------------------------#
-# configuration section                                                       #
-#-----------------------------------------------------------------------------#
+.EXPORT_ALL_VARIABLES:
 
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below                                 #
-#-----------------------------------------------------------------------------#
+ifndef PLATFORM                        # platform not specified -- try auto detection
+ifdef COMSPEC
+PLATFORM = msdos
+else
+PLATFORM = unix
+endif
+endif
+
+ifdef X11_PATH                 # path to X11 specified by top level Makefile
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+X11_INCL = -I$(XINC_PATH)
+X11_LIBS = -L$(XLIB_PATH)
+endif
+
+AR = ar
+RANLIB = ranlib
+
+BMP2ICO = bmp2ico
+WINDRES = windres
 
-PROGNAME = rocksndiamonds
-SRC_DIR = src
+ifeq ($(PLATFORM),msdos)       # MS-DOS native compiling
+
+RM = del
+
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+
+else                           # Unix or cross-compiling for MS-DOS and Win32
 
-MAKE = make
 RM = rm -f
 
-MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+PROGBASE = rocksndiamonds
+PROGNAME = ../$(PROGBASE)
+
+ifeq ($(PLATFORM),solaris)
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
+endif
+
+ifeq ($(PLATFORM),macosx)
+PLATFORM = unix
+TARGET=sdl
+endif
+
+ifeq ($(PLATFORM),unix)
+PROFILING_FLAGS = -pg
+endif
+
+ifeq ($(PLATFORM),cross-msdos)
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+TARGET = allegro
+endif
+
+ifeq ($(PLATFORM),cross-win32)
+PROGNAME = ../$(PROGBASE).exe
+TARGET = sdl
+endif
+
+ifeq ($(TARGET),x11)
+SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS) -lX11
+endif
+
+ifeq ($(TARGET),sdl)
+SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+endif
+
+ifeq ($(TARGET),allegro)
+SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
+SYS_LDFLAGS = -lalleg
+endif
+
+endif                          # (PLATFORM != msdos)
+
+
+ifdef RO_GAME_DIR              # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
+
+ifdef RW_GAME_DIR              # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
+
+ifdef SCORE_ENTRIES            # number of score entries per player specified
+CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
+
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+
+
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+DEBUG = -DDEBUG -g
+# PROFILING = $(PROFILING_FLAGS)
 
+# OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
+OPTIONS = $(DEBUG) -O3 -Wall                   # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae                         # may be needed for HP-UX
 
-all:   $(PROGNAME)
+ifdef BUILD_DIST                               # distribution build
+OPTIONS = -O3 -Wall
+endif
 
-$(PROGNAME):
-       $(MAKE_CMD)
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
 
-clean:
-       $(MAKE_CMD) clean
+
+SRCS = main.c          \
+       conf_gfx.c      \
+       conf_snd.c      \
+       init.c          \
+       config.c        \
+       events.c        \
+       tools.c         \
+       screens.c       \
+       game.c          \
+       editor.c        \
+       files.c         \
+       tape.c          \
+       cartoons.c      \
+       network.c       \
+       netserv.c
+
+OBJS = main.o          \
+       conf_gfx.o      \
+       conf_snd.o      \
+       init.o          \
+       config.o        \
+       events.o        \
+       tools.o         \
+       screens.o       \
+       game.o          \
+       editor.o        \
+       files.o         \
+       tape.o          \
+       cartoons.o      \
+       network.o       \
+       netserv.o
+
+CNFS = conf_gfx.h      \
+       conf_snd.h      \
+       conf_chr.c      \
+       conf_chr.h      \
+       conf_cus.c      \
+       conf_cus.h      \
+       conf_e2g.c      \
+       conf_esg.c
+
+CNFS_CMD = ../Scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+
+LIBDIR = libgame
+LIBGAME = $(LIBDIR)/libgame.a
+
+ICONBASE = windows_icon
+ifeq ($(PLATFORM),cross-win32)
+ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ICON = $(ICONBASE).o
+endif
+
+
+all: libgame_dir $(PROGNAME)
+
+$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+       $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+
+libgame_dir:
+       @$(MAKE) -C $(LIBDIR)
+$(LIBGAME):
+       @$(MAKE) -C $(LIBDIR)
+
+auto-conf:
+       @for i in $(CNFS); do                   \
+               echo "$(CNFS_CMD) $$i > $$i";   \
+               $(CNFS_CMD) $$i > $$i;          \
+       done
+
+conf_gfx.h: conf_gfx.c
+       @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c
+       @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
+       @date '+"[%Y-%m-%d %H:%M]"' \
+       | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+       > $(TIMESTAMP_FILE)
+
+$(ICON):
+       $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+       echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
+
+.c.o:
+       $(CC) $(PROFILING) $(CFLAGS) -c $*.c
+
+clean-obj:
+       $(MAKE) -C $(LIBDIR) clean
+       $(RM) $(OBJS)
+       $(RM) $(LIBGAME)
+
+clean-ico:
+       $(RM) $(ICONBASE).ico
+       $(RM) $(ICONBASE).o
+
+clean-bin:
        $(RM) $(PROGNAME)
+       $(RM) ../*.exe
 
-backup:
-       ./scripts/make_backup.sh
+clean: clean-obj clean-ico clean-bin
+
+
+#-----------------------------------------------------------------------------#
+# development only stuff                                                      #
+#-----------------------------------------------------------------------------#
+
+dist-clean: clean-obj
 
 depend:
-       $(MAKE_CMD) depend
+       $(MAKE) -C $(LIBDIR) depend
+       for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif