rnd-20030208-2-src
[rocksndiamonds.git] / src / Makefile
index 18efb9d99ddb5aca2cc28450dfceba27afba9d21..89e047585eadb073b4b59c7f6f54f5fdf477aaad 100644 (file)
@@ -1,6 +1,6 @@
 #=============================================================================#
 # Makefile for Rocks'n'Diamonds                                               #
-# (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
+# (c) 1995-2002 Holger Schemel, info@artsoft.org                              #
 #=============================================================================#
 
 .EXPORT_ALL_VARIABLES:
@@ -23,10 +23,15 @@ endif
 AR = ar
 RANLIB = ranlib
 
+BMP2ICO = bmp2ico
+WINDRES = windres
+
 ifeq ($(PLATFORM),msdos)       # MS-DOS native compiling
 
 RM = del
-PROGNAME = ../rocks.exe
+
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
 
 SYS_CFLAGS = -DTARGET_X11
 SYS_LDFLAGS = -s -lalleg
@@ -34,24 +39,32 @@ SYS_LDFLAGS = -s -lalleg
 else                           # Unix or cross-compiling for MS-DOS and Win32
 
 RM = rm -f
-PROGNAME = ../rocksndiamonds
+
+PROGBASE = rocksndiamonds
+PROGNAME = ../$(PROGBASE)
 
 ifeq ($(PLATFORM),solaris)
 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
 PLATFORM = unix
 endif
 
+ifeq ($(PLATFORM),macosx)
+PLATFORM = unix
+TARGET=sdl
+endif
+
 ifeq ($(PLATFORM),unix)
-PROFILING = -pg
+PROFILING_FLAGS = -pg
 endif
 
 ifeq ($(PLATFORM),cross-msdos)
-PROGNAME = ../rocks.exe
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
 TARGET = allegro
 endif
 
 ifeq ($(PLATFORM),cross-win32)
-PROGNAME = ../rocksndiamonds.exe
+PROGNAME = ../$(PROGBASE).exe
 TARGET = sdl
 endif
 
@@ -90,21 +103,29 @@ CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
 
 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
 DEBUG = -DDEBUG -g
+# PROFILING = $(PROFILING_FLAGS)
 
-OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
-# OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
+OPTIONS = $(DEBUG) -O3 -Wall                   # only for debugging purposes
 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
 # OPTIONS = -O3 -Wall -ansi -pedantic
 # OPTIONS = -O3 -Wall
 # OPTIONS = -O3
 # OPTIONS = -DSYSV -Ae                         # may be needed for HP-UX
 
+ifdef BUILD_DIST                               # distribution build
+OPTIONS = -O3 -Wall
+endif
+
 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
 
 
 SRCS = main.c          \
+       conf_gfx.c      \
+       conf_snd.c      \
        init.c          \
+       config.c        \
        events.c        \
        tools.c         \
        screens.c       \
@@ -112,13 +133,15 @@ SRCS =    main.c          \
        editor.c        \
        files.c         \
        tape.c          \
-       joystick.c      \
        cartoons.c      \
        network.c       \
        netserv.c
 
 OBJS = main.o          \
+       conf_gfx.o      \
+       conf_snd.o      \
        init.o          \
+       config.o        \
        events.o        \
        tools.o         \
        screens.o       \
@@ -126,38 +149,89 @@ OBJS =    main.o          \
        editor.o        \
        files.o         \
        tape.o          \
-       joystick.o      \
        cartoons.o      \
        network.o       \
        netserv.o
 
+CNFS = conf_gfx.h      \
+       conf_snd.h      \
+       conf_chr.c      \
+       conf_chr.h      \
+       conf_cus.c      \
+       conf_cus.h      \
+       conf_e2g.c      \
+       conf_esg.c
+
+CNFS_CMD = ../Scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+
 LIBDIR = libgame
 LIBGAME = $(LIBDIR)/libgame.a
 
+ICONBASE = windows_icon
+ifeq ($(PLATFORM),cross-win32)
+ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ICON = $(ICONBASE).o
+endif
+
 
-all: $(PROGNAME)
+all: libgame_dir $(PROGNAME)
 
-$(PROGNAME): $(LIBGAME) $(OBJS)
-       $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+       $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
 
+libgame_dir:
+       @$(MAKE) -C $(LIBDIR)
 $(LIBGAME):
-       $(MAKE) -C $(LIBDIR)
+       @$(MAKE) -C $(LIBDIR)
+
+auto-conf:
+       @for i in $(CNFS); do                   \
+               echo "$(CNFS_CMD) $$i > $$i";   \
+               $(CNFS_CMD) $$i > $$i;          \
+       done
+
+conf_gfx.h: conf_gfx.c
+       @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c
+       @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
+       @date '+"[%Y-%m-%d %H:%M]"' \
+       | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+       > $(TIMESTAMP_FILE)
+
+$(ICON):
+       $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+       echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
 
 .c.o:
        $(CC) $(PROFILING) $(CFLAGS) -c $*.c
 
-clean:
+clean-obj:
        $(MAKE) -C $(LIBDIR) clean
        $(RM) $(OBJS)
        $(RM) $(LIBGAME)
+
+clean-ico:
+       $(RM) $(ICONBASE).ico
+       $(RM) $(ICONBASE).o
+
+clean-bin:
        $(RM) $(PROGNAME)
        $(RM) ../*.exe
 
+clean: clean-obj clean-ico clean-bin
+
 
 #-----------------------------------------------------------------------------#
 # development only stuff                                                      #
 #-----------------------------------------------------------------------------#
 
+dist-clean: clean-obj
+
 depend:
        $(MAKE) -C $(LIBDIR) depend
        for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend