changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / Makefile
index 9dcc3d95fedf237109fa91fa8000bb4e48b63fe7..6e9bd2bc91b2c1e4197e02266a63895505703a08 100644 (file)
@@ -215,9 +215,9 @@ all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
 
 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
        $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
-
-strip: $(PROGNAME)
+ifdef BUILD_DIST
        strip $(PROGNAME)
+endif
 
 libgame_dir:
        @$(MAKE) -C $(LIBGAME_DIR)
@@ -278,9 +278,6 @@ clean-obj:
        $(MAKE) -C $(GAME_SP_DIR) clean
        $(RM) $(OBJS)
        $(RM) $(RNDLIBS)
-#      $(RM) $(LIBGAME)
-#      $(RM) $(GAME_EM)
-#      $(RM) $(GAME_SP)
 
 clean-ico:
        $(RM) $(ICONBASE).ico
@@ -295,6 +292,8 @@ clean: clean-obj clean-ico clean-bin
 clean-git: clean auto-conf-clean
        @$(MAKE) -C $(GRAPHICS_DIR) clean
 
+dist-clean: clean-obj clean-ico
+
 
 # -----------------------------------------------------------------------------
 # run and test targets
@@ -314,8 +313,6 @@ valgrind:
 # development only
 # -----------------------------------------------------------------------------
 
-dist-clean: clean-obj
-
 tags:
        $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]