rocksndiamonds-3.3.1.1
[rocksndiamonds.git] / src / Makefile
index 273cecdda90277cbadcf84e30b6b2a34e39aca84..853c415baba744c7f14e357977e28b1d5f9c452e 100644 (file)
-#
-# Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back"
-#
+# =============================================================================
+# Rocks'n'Diamonds Makefile (src)
+# -----------------------------------------------------------------------------
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# =============================================================================
 
-PROGNAME = rocksndiamonds
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
 
+.EXPORT_ALL_VARIABLES:
+
+ifndef PLATFORM                                # unknown platform -- try auto detection
+ifdef COMSPEC
+PLATFORM = msdos
+else
+PLATFORM = unix
+endif
+endif
+
+ifdef X11_PATH                         # path to X11 from top level Makefile
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+X11_INCL = -I$(XINC_PATH)
+X11_LIBS = -L$(XLIB_PATH) -lX11
+endif
+
+AR = ar
+RANLIB = ranlib
+ETAGS = etags
 RM = rm -f
-CC = gcc
-CPP = $(CC) -E
-# CC = cc                              # for HP-UX and others
 
-GAME_DIR = -DGAME_DIR=\".\"            # path of the game and its data
-# JOYSTICK = -DNO_JOYSTICK             # no joystick
-# SOUNDS = -DNO_SOUNDS                 # no sounds
-# SCORE_ENTRIES = -DONE_PER_NAME       # only one score entry per name
-SCORE_ENTRIES = -DMANY_PER_NAME                # many score entries per name
+CONVERT = convert
+WINDRES = windres
+
+CONVERT_ICON_ARGS = -transparent black -background transparent
+
+PROGBASE = rocksndiamonds
+
+ifdef SPECIAL_EDITION                  # create special edition
+PROGBASE = $(SPECIAL_EDITION)
+endif
+
+PROGNAME = ../$(PROGBASE)
+
+
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
+
+ifeq ($(PLATFORM),solaris)             # native compiling to Solaris
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
+endif
+
+ifeq ($(PLATFORM),macosx)              # native compiling to Mac OS X
+EXTRA_LDFLAGS = -lstdc++
+PLATFORM = unix
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),os2)                 # native compiling to OS/2
+RANLIB = echo
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
+EXTRA_LDFLAGS = -lsocket
+PLATFORM = unix
+TARGET = x11
+endif
+
+ifeq ($(PLATFORM),unix)                        # native compiling to Unix (generic)
+PROFILING_FLAGS = -pg
+endif
+
+ifeq ($(PLATFORM),cross-win32)         # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),cross-msdos)         # cross-compiling to MS-DOS
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+TARGET = allegro
+endif
+
+ifeq ($(PLATFORM),msdos)               # native compiling to MS-DOS
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+RM = del
+endif
 
-# the XPM-Library is needed to build this program:
-XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
 
-CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK)     \
-        $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
 
-# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
-DEBUG = -DDEBUG -g -Wall
-# DEBUG = -O6
+ifeq ($(TARGET),x11)                   # compiling for X11 target
+SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS)
+endif
 
-# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux   # for HP-UX (obsolete)
-# SYSTEM = -DSYSV -Ae                  # for HP-UX
-# SYSTEM = -DSYSV                      # for systems without 'usleep()'
-# INCL = -I/usr/include/X11R5          # for HP-UX and others
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # for HP-UX and others
-LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
+ifeq ($(TARGET),sdl)                   # compiling for SDL target
+SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
+endif
+
+ifeq ($(TARGET),sdl-static)            # compiling for SDL target (static)
+SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
+endif
+
+ifeq ($(TARGET),allegro)               # compiling for Allegro target
+SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
+SYS_LDFLAGS = -lalleg
+endif
+
+
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
+
+ifdef RO_GAME_DIR                      # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
+
+ifdef RW_GAME_DIR                      # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
+
+ifdef SCORE_ENTRIES                    # number of score entries per player
+CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
+
+ifdef SPECIAL_EDITION
+ifeq ($(SPECIAL_EDITION),rnd_jue)      # create special edition
+CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
+endif
+endif
+
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
+
+CONFIG = $(CONFIG_GAME) $(JOYSTICK)
+# DEBUG = -DDEBUG -g
+# PROFILING = $(PROFILING_FLAGS)
+
+# OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae                 # may be needed for HP-UX
+
+ifdef BUILD_DIST                       # distribution build
+OPTIONS = -O3 -Wall
+endif
+
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
 
-# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
 
 SRCS = main.c          \
+       conf_gfx.c      \
+       conf_snd.c      \
+       conf_mus.c      \
+       conf_hlp.c      \
        init.c          \
+       config.c        \
        events.c        \
        tools.c         \
        screens.c       \
-       misc.c          \
        game.c          \
        editor.c        \
-       buttons.c       \
        files.c         \
        tape.c          \
-       sound.c
+       cartoons.c      \
+       network.c       \
+       netserv.c
 
 OBJS = main.o          \
+       conf_gfx.o      \
+       conf_snd.o      \
+       conf_mus.o      \
+       conf_hlp.o      \
        init.o          \
+       config.o        \
        events.o        \
        tools.o         \
        screens.o       \
-       misc.o          \
        game.o          \
        editor.o        \
-       buttons.o       \
        files.o         \
        tape.o          \
-       sound.o
+       cartoons.o      \
+       network.o       \
+       netserv.o
+
+CNFS = conf_gfx.h      \
+       conf_snd.h      \
+       conf_mus.h      \
+       conf_chr.c      \
+       conf_chr.h      \
+       conf_cus.c      \
+       conf_cus.h      \
+       conf_grp.c      \
+       conf_grp.h      \
+       conf_e2g.c      \
+       conf_esg.c      \
+       conf_e2s.c      \
+       conf_fnt.c      \
+       conf_g2s.c      \
+       conf_g2m.c      \
+       conf_var.c      \
+       conf_act.c
+
+CNFS_CMD = ../build-scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
 
-all:   $(OBJS)
-       $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
+
+ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
+ifeq ($(PLATFORM),cross-win32)
+ifdef SPECIAL_EDITION
+# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
+else
+# ICONSUFFIX = 32x32
+ICON_PATH = $(ICON_BASEPATH)/default
+endif
+# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+ICON = $(ICONBASE).o
+endif
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
+
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+       $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+
+libgame_dir:
+       @$(MAKE) -C $(LIBGAME_DIR)
+$(LIBGAME):
+       @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+       @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+       @$(MAKE) -C $(GAME_EM_DIR)
+
+game_sp_dir:
+       @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+       @$(MAKE) -C $(GAME_SP_DIR)
+
+auto-conf:
+       @for i in $(CNFS); do                   \
+               echo "$(CNFS_CMD) $$i > $$i";   \
+               $(CNFS_CMD) $$i > $$i;          \
+       done
+
+conf_gfx.h: conf_gfx.c
+       @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c
+       @$(MAKE) auto-conf
+
+conf_mus.h: conf_mus.c
+       @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+       @date '+"%Y-%m-%d %H:%M"' \
+       | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+       > $(TIMESTAMP_FILE)
+
+$(ICON):
+#      $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+       $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+       echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
 
 .c.o:
-       $(CC) $(CFLAGS) -c $*.c
+       $(CC) $(PROFILING) $(CFLAGS) -c $*.c
 
-clean:
+clean-obj:
+       $(MAKE) -C $(LIBGAME_DIR) clean
+       $(MAKE) -C $(GAME_EM_DIR) clean
+       $(MAKE) -C $(GAME_SP_DIR) clean
        $(RM) $(OBJS)
+       $(RM) $(LIBGAME)
+       $(RM) $(GAME_EM)
+       $(RM) $(GAME_SP)
+
+clean-ico:
+       $(RM) $(ICONBASE).ico
+       $(RM) $(ICONBASE).o
+
+clean-bin:
+       $(RM) $(PROGNAME)
+       $(RM) ../*.exe
+
+clean: clean-obj clean-ico clean-bin
+
+
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run: all
+       cd .. && ./$(PROGBASE) --verbose
+
+gdb: all
+       cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+
+valgrind: all
+       cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
+
+dist-clean: clean-obj
+
+tags:
+       $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
+
+depend:
+       $(MAKE) -C $(LIBGAME_DIR) depend
+       $(MAKE) -C $(GAME_EM_DIR) depend
+       $(MAKE) -C $(GAME_SP_DIR) depend
+       for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif