rocksndiamonds-3.3.0.0
[rocksndiamonds.git] / src / Makefile
index 21c753a3a715ccd3ffd3da6619a1939f5224fbd4..4bbbcca9c1c8fbb29fb4f4c0905fecf82db2c5e2 100644 (file)
@@ -1,11 +1,16 @@
-#=============================================================================#
-# Makefile for Rocks'n'Diamonds                                               #
-# (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds Makefile (src)
+# -----------------------------------------------------------------------------
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
 
 .EXPORT_ALL_VARIABLES:
 
-ifndef PLATFORM                        # platform not specified -- try auto detection
+ifndef PLATFORM                                # unknown platform -- try auto detection
 ifdef COMSPEC
 PLATFORM = msdos
 else
@@ -13,99 +18,159 @@ PLATFORM = unix
 endif
 endif
 
-ifdef X11_PATH                 # path to X11 specified by top level Makefile
+ifdef X11_PATH                         # path to X11 from top level Makefile
 XINC_PATH = $(X11_PATH)/include
 XLIB_PATH = $(X11_PATH)/lib
 X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
+X11_LIBS = -L$(XLIB_PATH) -lX11
 endif
 
 AR = ar
 RANLIB = ranlib
+ETAGS = etags
+RM = rm -f
 
-ifeq ($(PLATFORM),msdos)       # MS-DOS native compiling
+BMP2ICO = bmp2ico
+WINDRES = windres
 
-RM = del
-PROGNAME = ../rocks.exe
+PROGBASE = rocksndiamonds
 
-SYS_CFLAGS = -DTARGET_X11
-SYS_LDFLAGS = -s -lalleg
+ifdef SPECIAL_EDITION                  # create special edition
+PROGBASE = $(SPECIAL_EDITION)
+endif
 
-else                           # Unix or cross-compiling for MS-DOS and Win32
+PROGNAME = ../$(PROGBASE)
 
-RM = rm -f
-PROGNAME = ../rocksndiamonds
 
-ifeq ($(PLATFORM),solaris)
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
+
+ifeq ($(PLATFORM),solaris)             # native compiling to Solaris
 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
 PLATFORM = unix
 endif
 
-ifeq ($(PLATFORM),unix)
+ifeq ($(PLATFORM),macosx)              # native compiling to Mac OS X
+EXTRA_LDFLAGS = -lstdc++
+PLATFORM = unix
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),os2)                 # native compiling to OS/2
+RANLIB = echo
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
+EXTRA_LDFLAGS = -lsocket
+PLATFORM = unix
+TARGET = x11
+endif
+
+ifeq ($(PLATFORM),unix)                        # native compiling to Unix (generic)
 PROFILING_FLAGS = -pg
 endif
 
-ifeq ($(PLATFORM),cross-msdos)
-PROGNAME = ../rocks.exe
+ifeq ($(PLATFORM),cross-win32)         # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),cross-msdos)         # cross-compiling to MS-DOS
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
 TARGET = allegro
 endif
 
-ifeq ($(PLATFORM),cross-win32)
-PROGNAME = ../rocksndiamonds.exe
-TARGET = sdl
+ifeq ($(PLATFORM),msdos)               # native compiling to MS-DOS
+PROGBASE = rocks
+PROGNAME = ../$(PROGBASE).exe
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+RM = del
 endif
 
-ifeq ($(TARGET),x11)
+
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
+
+ifeq ($(TARGET),x11)                   # compiling for X11 target
 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS) -lX11
+SYS_LDFLAGS = $(X11_LIBS)
+endif
+
+ifeq ($(TARGET),sdl)                   # compiling for SDL target
+SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
 endif
 
-ifeq ($(TARGET),sdl)
+ifeq ($(TARGET),sdl-static)            # compiling for SDL target (static)
 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
 endif
 
-ifeq ($(TARGET),allegro)
+ifeq ($(TARGET),allegro)               # compiling for Allegro target
 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
 SYS_LDFLAGS = -lalleg
 endif
 
-endif                          # (PLATFORM != msdos)
 
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
 
-ifdef RO_GAME_DIR              # path to read-only game data specified
+ifdef RO_GAME_DIR                      # path to read-only game data specified
 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
 endif
 
-ifdef RW_GAME_DIR              # path to writable game data specified
+ifdef RW_GAME_DIR                      # path to writable game data specified
 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
 endif
 
-ifdef SCORE_ENTRIES            # number of score entries per player specified
+ifdef SCORE_ENTRIES                    # number of score entries per player
 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
 endif
 
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+ifdef SPECIAL_EDITION
+ifeq ($(SPECIAL_EDITION),rnd_jue)      # create special edition
+CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
+endif
+endif
 
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
 
-CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
-DEBUG = -DDEBUG -g
+CONFIG = $(CONFIG_GAME) $(JOYSTICK)
+DEBUG = -DDEBUG -g
 # PROFILING = $(PROFILING_FLAGS)
 
 # OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
-OPTIONS = $(DEBUG) -O3 -Wall                   # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
 # OPTIONS = -O3 -Wall -ansi -pedantic
 # OPTIONS = -O3 -Wall
 # OPTIONS = -O3
-# OPTIONS = -DSYSV -Ae                         # may be needed for HP-UX
+# OPTIONS = -DSYSV -Ae                 # may be needed for HP-UX
+
+ifdef BUILD_DIST                       # distribution build
+OPTIONS = -O3 -Wall
+endif
 
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
 
 
 SRCS = main.c          \
+       conf_gfx.c      \
+       conf_snd.c      \
+       conf_mus.c      \
+       conf_hlp.c      \
        init.c          \
+       config.c        \
        events.c        \
        tools.c         \
        screens.c       \
@@ -113,13 +178,17 @@ SRCS =    main.c          \
        editor.c        \
        files.c         \
        tape.c          \
-       joystick.c      \
        cartoons.c      \
        network.c       \
        netserv.c
 
 OBJS = main.o          \
+       conf_gfx.o      \
+       conf_snd.o      \
+       conf_mus.o      \
+       conf_hlp.o      \
        init.o          \
+       config.o        \
        events.o        \
        tools.o         \
        screens.o       \
@@ -127,46 +196,153 @@ OBJS =   main.o          \
        editor.o        \
        files.o         \
        tape.o          \
-       joystick.o      \
        cartoons.o      \
        network.o       \
        netserv.o
 
-LIBDIR = libgame
-LIBGAME = $(LIBDIR)/libgame.a
+CNFS = conf_gfx.h      \
+       conf_snd.h      \
+       conf_mus.h      \
+       conf_chr.c      \
+       conf_chr.h      \
+       conf_cus.c      \
+       conf_cus.h      \
+       conf_grp.c      \
+       conf_grp.h      \
+       conf_e2g.c      \
+       conf_esg.c      \
+       conf_e2s.c      \
+       conf_fnt.c      \
+       conf_g2s.c      \
+       conf_g2m.c      \
+       conf_var.c      \
+       conf_act.c
+
+CNFS_CMD = ../Scripts/create_element_defs.pl
+
+TIMESTAMP_FILE = conftime.h
+
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+
+ICONBASE = windows_icon
+ifeq ($(PLATFORM),cross-win32)
+ifdef SPECIAL_EDITION
+ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+else
+ICONSUFFIX = 32x32
+endif
+ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+ICON = $(ICONBASE).o
+endif
+
 
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
 
-all: $(PROGNAME)
+all: libgame_dir game_em_dir game_sp_dir $(PROGNAME)
 
-$(PROGNAME): $(LIBGAME) $(OBJS)
-       $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+       $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
 
+libgame_dir:
+       @$(MAKE) -C $(LIBGAME_DIR)
 $(LIBGAME):
-       $(MAKE) -C $(LIBDIR)
+       @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+       @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+       @$(MAKE) -C $(GAME_EM_DIR)
+
+game_sp_dir:
+       @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+       @$(MAKE) -C $(GAME_SP_DIR)
+
+auto-conf:
+       @for i in $(CNFS); do                   \
+               echo "$(CNFS_CMD) $$i > $$i";   \
+               $(CNFS_CMD) $$i > $$i;          \
+       done
+
+conf_gfx.h: conf_gfx.c
+       @$(MAKE) auto-conf
+
+conf_snd.h: conf_snd.c
+       @$(MAKE) auto-conf
+
+conf_mus.h: conf_mus.c
+       @$(MAKE) auto-conf
+
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+       @date '+"%Y-%m-%d %H:%M"' \
+       | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+       > $(TIMESTAMP_FILE)
+
+$(ICON):
+       $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+       echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
 
 .c.o:
        $(CC) $(PROFILING) $(CFLAGS) -c $*.c
 
 clean-obj:
-       $(MAKE) -C $(LIBDIR) clean
+       $(MAKE) -C $(LIBGAME_DIR) clean
+       $(MAKE) -C $(GAME_EM_DIR) clean
+       $(MAKE) -C $(GAME_SP_DIR) clean
        $(RM) $(OBJS)
        $(RM) $(LIBGAME)
+       $(RM) $(GAME_EM)
+       $(RM) $(GAME_SP)
+
+clean-ico:
+       $(RM) $(ICONBASE).ico
+       $(RM) $(ICONBASE).o
 
 clean-bin:
        $(RM) $(PROGNAME)
        $(RM) ../*.exe
 
-clean: clean-obj clean-bin
+clean: clean-obj clean-ico clean-bin
+
+
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run: all
+       cd .. && ./$(PROGBASE) --verbose
 
+gdb: all
+       cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
 
-#-----------------------------------------------------------------------------#
-# development only stuff                                                      #
-#-----------------------------------------------------------------------------#
+valgrind: all
+       cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
 
 dist-clean: clean-obj
 
+tags:
+       $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
+
 depend:
-       $(MAKE) -C $(LIBDIR) depend
+       $(MAKE) -C $(LIBGAME_DIR) depend
+       $(MAKE) -C $(GAME_EM_DIR) depend
+       $(MAKE) -C $(GAME_SP_DIR) depend
        for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
 
 ifeq (.depend,$(wildcard .depend))