rnd-20001204-3-src
[rocksndiamonds.git] / src / Makefile
index 965c05884d96e86601f8718dd28242b0c809cc75..18efb9d99ddb5aca2cc28450dfceba27afba9d21 100644 (file)
@@ -1,11 +1,13 @@
 #=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2                                           #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de                           #
+# Makefile for Rocks'n'Diamonds                                               #
+# (c) 1995-2000 Holger Schemel, info@artsoft.org                              #
 #=============================================================================#
 
-ifndef PLATFORM                        # platform not defined -- try auto detection
+.EXPORT_ALL_VARIABLES:
+
+ifndef PLATFORM                        # platform not specified -- try auto detection
 ifdef COMSPEC
-PLATFORM = dos
+PLATFORM = msdos
 else
 PLATFORM = unix
 endif
@@ -18,108 +20,148 @@ X11_INCL = -I$(XINC_PATH)
 X11_LIBS = -L$(XLIB_PATH)
 endif
 
-ifndef GAME_DIR                        # path to game data not defined -- try '.'
-GAME_DIR = .
-endif
+AR = ar
+RANLIB = ranlib
 
-ifndef SCORE_ENTRIES           # number of score entries per player undefined
-SCORE_ENTRIES = MANY_PER_NAME
-endif
+ifeq ($(PLATFORM),msdos)       # MS-DOS native compiling
 
+RM = del
+PROGNAME = ../rocks.exe
 
-# The Xpm library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined.
-# If you want to use the Xpm library, convert the PCX files to XPM
-# files (and you need corresponding mask files in X11 Bitmap format).
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
 
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
+else                           # Unix or cross-compiling for MS-DOS and Win32
 
+RM = rm -f
+PROGNAME = ../rocksndiamonds
 
-ifeq ($(PLATFORM),dos)         # DOS / Windows
+ifeq ($(PLATFORM),solaris)
+EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
+PLATFORM = unix
+endif
 
-RM = del
-PROGNAME = ..\rocks.exe
-LIBS = -lm -lalleg
+ifeq ($(PLATFORM),unix)
+PROFILING = -pg
+endif
 
-else                           # Unix
+ifeq ($(PLATFORM),cross-msdos)
+PROGNAME = ../rocks.exe
+TARGET = allegro
+endif
 
-RM = rm -f
-PROGNAME = ../rocksndiamonds
+ifeq ($(PLATFORM),cross-win32)
+PROGNAME = ../rocksndiamonds.exe
+TARGET = sdl
+endif
 
-ifeq ($(PLATFORM),solaris)
-EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH)
+ifeq ($(TARGET),x11)
+SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
+SYS_LDFLAGS = $(X11_LIBS) -lX11
 endif
 
-INCL = $(X11_INCL)
-LIBS = $(X11_LIBS) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+ifeq ($(TARGET),sdl)
+SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+endif
 
+ifeq ($(TARGET),allegro)
+SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
+SYS_LDFLAGS = -lalleg
 endif
 
+endif                          # (PLATFORM != msdos)
 
-CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
+
+ifdef RO_GAME_DIR              # path to read-only game data specified
+CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+endif
+
+ifdef RW_GAME_DIR              # path to writable game data specified
+CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
+endif
+
+ifdef SCORE_ENTRIES            # number of score entries per player specified
 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+endif
+
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+
 
-CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK)      \
-        $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+DEBUG = -DDEBUG -g
 
-# OPTIONS = -DDEBUG -g -Wall   # only for debugging purposes
-OPTIONS = -O3
+OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
+# OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
+# OPTIONS = -O3 -Wall -ansi -pedantic
+# OPTIONS = -O3 -Wall
+# OPTIONS = -O3
+# OPTIONS = -DSYSV -Ae                         # may be needed for HP-UX
 
-# SYSTEM = -DSYSV -Ae          # maybe needed for HP-UX
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
 
-CFLAGS = $(OPTIONS) $(SYSTEM) $(INCL) $(CONFIG)
 
 SRCS = main.c          \
        init.c          \
        events.c        \
        tools.c         \
        screens.c       \
-       misc.c          \
        game.c          \
        editor.c        \
-       buttons.c       \
        files.c         \
        tape.c          \
-       sound.c         \
        joystick.c      \
        cartoons.c      \
-       random.c        \
-       pcx.c           \
-       image.c         \
        network.c       \
-       netserv.c       \
-       msdos.c
+       netserv.c
 
 OBJS = main.o          \
        init.o          \
        events.o        \
        tools.o         \
        screens.o       \
-       misc.o          \
        game.o          \
        editor.o        \
-       buttons.o       \
        files.o         \
        tape.o          \
-       sound.o         \
        joystick.o      \
        cartoons.o      \
-       random.o        \
-       pcx.o           \
-       image.o         \
        network.o       \
-       netserv.o       \
-       msdos.o
+       netserv.o
 
-all:   $(PROGNAME)
+LIBDIR = libgame
+LIBGAME = $(LIBDIR)/libgame.a
 
-$(PROGNAME):   $(OBJS)
-       $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
+
+all: $(PROGNAME)
+
+$(PROGNAME): $(LIBGAME) $(OBJS)
+       $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+
+$(LIBGAME):
+       $(MAKE) -C $(LIBDIR)
 
 .c.o:
-       $(CC) $(CFLAGS) -c $*.c
+       $(CC) $(PROFILING) $(CFLAGS) -c $*.c
 
 clean:
-       $(RM) *.o
+       $(MAKE) -C $(LIBDIR) clean
+       $(RM) $(OBJS)
+       $(RM) $(LIBGAME)
        $(RM) $(PROGNAME)
+       $(RM) ../*.exe
+
+
+#-----------------------------------------------------------------------------#
+# development only stuff                                                      #
+#-----------------------------------------------------------------------------#
+
+depend:
+       $(MAKE) -C $(LIBDIR) depend
+       for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif