moved game values for score and health from player to game structure
[rocksndiamonds.git] / src / Makefile
index 9dcc3d95fedf237109fa91fa8000bb4e48b63fe7..0f98d356035c7cb823d146003df6ddd29906c9bc 100644 (file)
@@ -32,6 +32,8 @@ CONVERT_ICON_ARGS = -transparent black -background transparent
 PROGBASE = rocksndiamonds
 PROGNAME = ../$(PROGBASE)
 
+EDITION ?= default
+
 
 # -----------------------------------------------------------------------------
 # configuring platform
@@ -97,20 +99,16 @@ ifdef RW_GAME_DIR                   # path to writable game data specified
 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
 endif
 
-ifdef SCORE_ENTRIES                    # number of score entries per player
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-endif
-
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
+CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
 
-CONFIG = $(CONFIG_GAME) $(JOYSTICK)
 DEBUG = -DDEBUG -g
+
 # PROFILING = $(PROFILING_FLAGS)
 
 # OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
 # OPTIONS = $(DEBUG) -O3 -Wall                 # only for debugging purposes
-OPTIONS = $(DEBUG) -Wall                       # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall                     # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic     # only for debugging purposes
 # OPTIONS = -O3 -Wall -ansi -pedantic
 # OPTIONS = -O3 -Wall
@@ -140,7 +138,7 @@ SRCS =      main.c          \
        editor.c        \
        files.c         \
        tape.c          \
-       cartoons.c      \
+       anim.c          \
        network.c       \
        netserv.c
 
@@ -158,7 +156,7 @@ OBJS =      main.o          \
        editor.o        \
        files.o         \
        tape.o          \
-       cartoons.o      \
+       anim.o          \
        network.o       \
        netserv.o
 
@@ -183,6 +181,13 @@ CNFS =     conf_gfx.h      \
 CNFS_CMD = ../build-scripts/create_element_defs.pl
 
 TIMESTAMP_FILE = conftime.h
+TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
+
+# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
+SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
+
+# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
+SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
 
 LIBGAME_DIR = libgame
 LIBGAME = $(LIBGAME_DIR)/libgame.a
@@ -193,14 +198,17 @@ GAME_EM = $(GAME_EM_DIR)/game_em.a
 GAME_SP_DIR = game_sp
 GAME_SP = $(GAME_SP_DIR)/game_sp.a
 
-RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+GAME_MM_DIR = game_mm
+GAME_MM = $(GAME_MM_DIR)/game_mm.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
 
 ICONBASE = windows_icon
 ICON_BASEPATH = ../Special/Icons/windows_icons
 
 ifeq ($(PLATFORM),cross-win32)
-ICON_PATH = $(ICON_BASEPATH)/default
+ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
 ICON = $(ICONBASE).o
 endif
 
@@ -211,13 +219,13 @@ GRAPHICS_DIR = ../graphics
 # build targets
 # -----------------------------------------------------------------------------
 
-all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
 
 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
        $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
-
-strip: $(PROGNAME)
+ifdef BUILD_DIST
        strip $(PROGNAME)
+endif
 
 libgame_dir:
        @$(MAKE) -C $(LIBGAME_DIR)
@@ -234,6 +242,11 @@ game_sp_dir:
 $(GAME_SP):
        @$(MAKE) -C $(GAME_SP_DIR)
 
+game_mm_dir:
+       @$(MAKE) -C $(GAME_MM_DIR)
+$(GAME_MM):
+       @$(MAKE) -C $(GAME_MM_DIR)
+
 auto-conf:
        @for i in $(CNFS); do                   \
                echo "$(CNFS_CMD) $$i > $$i";   \
@@ -255,10 +268,8 @@ conf_snd.h: conf_snd.c $(CNFS_CMD)
 conf_mus.h: conf_mus.c $(CNFS_CMD)
        @$(MAKE) auto-conf
 
-# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
-       @date '+"%Y-%m-%d %H:%M"' \
-       | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+       @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
        > $(TIMESTAMP_FILE)
 
 $(ICON):
@@ -276,11 +287,9 @@ clean-obj:
        $(MAKE) -C $(LIBGAME_DIR) clean
        $(MAKE) -C $(GAME_EM_DIR) clean
        $(MAKE) -C $(GAME_SP_DIR) clean
+       $(MAKE) -C $(GAME_MM_DIR) clean
        $(RM) $(OBJS)
        $(RM) $(RNDLIBS)
-#      $(RM) $(LIBGAME)
-#      $(RM) $(GAME_EM)
-#      $(RM) $(GAME_SP)
 
 clean-ico:
        $(RM) $(ICONBASE).ico
@@ -295,6 +304,8 @@ clean: clean-obj clean-ico clean-bin
 clean-git: clean auto-conf-clean
        @$(MAKE) -C $(GRAPHICS_DIR) clean
 
+dist-clean: clean-obj clean-ico
+
 
 # -----------------------------------------------------------------------------
 # run and test targets
@@ -314,15 +325,14 @@ valgrind:
 # development only
 # -----------------------------------------------------------------------------
 
-dist-clean: clean-obj
-
 tags:
-       $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
+       $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
 
 depend:
        $(MAKE) -C $(LIBGAME_DIR) depend
        $(MAKE) -C $(GAME_EM_DIR) depend
        $(MAKE) -C $(GAME_SP_DIR) depend
+       $(MAKE) -C $(GAME_MM_DIR) depend
        for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
 
 ifeq (.depend,$(wildcard .depend))