Merge branch 'master' into releases
[rocksndiamonds.git] / src / Makefile
index 4bbbcca9c1c8fbb29fb4f4c0905fecf82db2c5e2..3a9230f201910f9a330c03032b65e83ac01746f9 100644 (file)
@@ -30,9 +30,11 @@ RANLIB = ranlib
 ETAGS = etags
 RM = rm -f
 
-BMP2ICO = bmp2ico
+CONVERT = convert
 WINDRES = windres
 
+CONVERT_ICON_ARGS = -transparent black -background transparent
+
 PROGBASE = rocksndiamonds
 
 ifdef SPECIAL_EDITION                  # create special edition
@@ -108,7 +110,7 @@ endif
 
 ifeq ($(TARGET),sdl-static)            # compiling for SDL target (static)
 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
 endif
 
@@ -232,15 +234,19 @@ GAME_SP_DIR = game_sp
 GAME_SP = $(GAME_SP_DIR)/game_sp.a
 
 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
 
 ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
 ifeq ($(PLATFORM),cross-win32)
 ifdef SPECIAL_EDITION
-ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
 else
-ICONSUFFIX = 32x32
+# ICONSUFFIX = 32x32
+ICON_PATH = $(ICON_BASEPATH)/default
 endif
-ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
 ICON = $(ICONBASE).o
 endif
 
@@ -249,7 +255,7 @@ endif
 # build targets
 # -----------------------------------------------------------------------------
 
-all: libgame_dir game_em_dir game_sp_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
 
 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
        $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
@@ -290,7 +296,8 @@ $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
        > $(TIMESTAMP_FILE)
 
 $(ICON):
-       $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+#      $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+       $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
        echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
 
 .c.o: